New mod info website (another one) - Page 2

New mod info website (another one)

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

VonGratz wrote:How can I include my mod? the TA-BattleFleet
VonGratz
You cant. Just say where to download it, and i'll add it.
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Categories are what exists in weapon's fbi, at least that's what I thought. Virtual battles are fun but inefficient - it's pretty easy to make up an algorithm which will update only when something important happens, e.g. unit enters/leaves range of a weapon. This approach is not, in general, indicative of unit's strength, but it's hard to do any better without actually rewriting spring. There are a few cases to consider if you simulate the battle in one dimension; anything more is not worth the effort IMHO, it's better to just play the game :)
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Post by Licho »

Good job, looks nice.
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

Many thanks!The error detection is fine :!: It helps me a lot :idea:
VonGratz :wink:
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

*Pokes Trademark*

So is that a yay or a nay mate? :P
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Added feature which allows you to paste the URL straight to anyone. Which means it is recycling the mod name in the URL all the time.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Last edited by TradeMark on 17 Feb 2007, 23:07, edited 1 time in total.
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Added new feature, which lists all units yardmaps:
http://modinfo.unknown-files.net/modit/ ... starwars01

Easy to find invalid yardmaps...
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

New style of viewing sides:
Shows the real sides (which can be chosen in game), and sides which does not exists and which units cant be build from anywhere, (unused units).
So, now it works fine with all mods.

I also changed the order how links are listed...

Also mod "SWTA v1.3 AUG12" added:
http://modinfo.unknown-files.net/modit/ ... .3%20aug12
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Added new feature, showing colormap as gradient.

Example:
http://modinfo.unknown-files.net/modit/ ... te_v_0.173
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

New utility added: Comparing mods.

Example:
http://modinfo.unknown-files.net/modit/ ... te_v_0.173
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

TradeMark wrote:New utility added: Comparing mods.
Wow, this is great! Thanks for adding Kernel Panic the the list, btw.
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TradeMark
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Joined: 17 Feb 2006, 15:58

Post by TradeMark »

No problem. And if i didnt add, you can always PM me for adding any other mod there...
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

Neat tool :-)

Interesting comparison: AA 30.0 to BA 4.7
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