Interface / Texture Design - Page 2

Interface / Texture Design

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

That GUI design is possible under the lua setup trepan provided. I'd attempt it myself if it wasnt lua.
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Cosmo
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Joined: 02 Dec 2006, 12:23

Post by Cosmo »

TheRegisteredOne wrote:
Cosmo wrote:Haha its works! Ok here we go...

Interface:
Image
Vector Art | Illustrator 10
reminds me of this:
http://www.alienware.com/Standalone_Pag ... h_wmp.aspx :P
I copied that deign in Illustrator to see if i could replicate it as vector art. It was a project to work on graidients. I tried to make it look metalic/chrome.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Well, there arn't enough artists around so whatever you do will be good! Hope you can get some sort of better looking GUI going.

aGorm
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TheRegisteredOne
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Joined: 10 Dec 2005, 21:39

Huzzah!

Post by TheRegisteredOne »

Image
Image
Image
kk, shamelessly stolen design from alienGUISE. but I didn't know at the time! :P. plus i drew them all by hand on ps, pixel by pixels.

here is some more, done more recently:
http://www.tauniverse.com/forum/attachm ... 8020&stc=1
http://www.tauniverse.com/forum/attachm ... 8021&stc=1
http://www.tauniverse.com/forum/attachm ... 8022&stc=1
http://www.tauniverse.com/forum/attachm ... 8023&stc=1
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rattle
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Post by rattle »

And suddenly there was a reason to keep my TA install a bit longer...
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Erom
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Post by Erom »

Awesome!
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Cosmo
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Post by Cosmo »

Hey I was just wondering if you still needed an artist to do the UI. Is the project still in dev?
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

noone has done it to date. I would love to see your version of the ui based on that screenshot.
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HeavyLancer
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Joined: 19 May 2007, 09:28

Post by HeavyLancer »

Your art is excellent, but it needs to be implemented in LUA for it to be a proper interface.
You have the art half done, ask around for Lua help. I can't though, I haven't touched Lua in my life, although I WOULD like to learn it.

Maybe you could ask for permission from the makers of IceUI(IceXuick or Meltrax I think) for permission to hack their lua code for the UI mod, or maybe you could ask Trepan, because he implemented Lua into the engine.
Cosmo wrote:Hey I was just wondering if you still needed an artist to do the UI. Is the project still in dev?
The UI is not in dev currently, my understanding of it is that we have a functional interface but anyone who wants to implement more features in it or make a good-looking interface is more than welcome too. :-)
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AF
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Post by AF »

I can only see the OTA screen shot, the 2 images after it are not showing. I can see the linked images though, and I have to say that lua cannot do this.

1: You cant change the start-up menu interface for spring because spring doesn't have a single player interface menu system to change.

2: The loading screen is just an image, there are no progress bars or lua scripts or anything moddable, the only thing that can be changed is the background image.

So all the images that can be seen are not possible in spring unless there's an in game GUI inside one fo those 2 pictures I can't see.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I think they were talking about the pic posted one page back, AF, not the TA shots TRO posted. The interface posted on the previous page is very, very nice looking, i say go for it!
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

+1 to this. A good looking, clean and slightly stylish UI is something Spring has needed for a LONG LONG time, and would greatly add to the overall graphical experience players get.

Even simple things like the new build menu in CA really adds to the overall quality of the visuals, and stops Spring looking outdated/barely developed. A decent UI should have been implemented years ago tbh.

Nice mock up btw, I like the simplicity and how all information is easily taken in by the eyes.
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