New map - Victoria Crater
Moderator: Moderators
Well you know, I remember a couple of interesting images from the MER site at JPL the sky just before sunset and sunrise is blue at the horizon and the rest is that butterscotch colour. Actually the sky is only blue right near the sun itself, and more so when close to the horizon.
http://photojournal.jpl.nasa.gov/catalog/PIA05343
http://photojournal.jpl.nasa.gov/catalog/PIA05343
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.
For the time being - and taking all your advice into considiration - I think my map is complete, I don't intend to change anything about it or re-release it anytime soon. If i keep working on maps and improve my skill at map making i might come back to it one day - for the time being this is the final version. If anyone wants to rework my map to include metal patches or red sky (or whatever you want) - be my guest as long as you give me proper credit...
Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
For the time being - and taking all your advice into considiration - I think my map is complete, I don't intend to change anything about it or re-release it anytime soon. If i keep working on maps and improve my skill at map making i might come back to it one day - for the time being this is the final version. If anyone wants to rework my map to include metal patches or red sky (or whatever you want) - be my guest as long as you give me proper credit...
Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
I've gotten into this more extensively before, but basically I want to see metal when:Goolash_ wrote: Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
1) I'm placing Mex
2) Queueing Raids
3) Placing Defenses
That means I need to see metal distribution greater than 50% of the time, unless its small divide (where I have them memorized). Once I turn on F4 I never bother to turn it off.
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- Posts: 272
- Joined: 30 May 2006, 17:06
I find that in maps without visible metal I'm in F4 maybe half the time at least. Face it: if you don't have visible metal patches, visible slope levels, etc. then players are never going to see your map - they'll spend all the time in graphical modes that tell them things your texture doesn't.Goolash_ wrote:I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.
For the time being - and taking all your advice into considiration - I think my map is complete, I don't intend to change anything about it or re-release it anytime soon. If i keep working on maps and improve my skill at map making i might come back to it one day - for the time being this is the final version. If anyone wants to rework my map to include metal patches or red sky (or whatever you want) - be my guest as long as you give me proper credit...
Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
+10 Why worry about the look when players are just going to be in F4 if metal isn't visable?Pxtl wrote: I find that in maps without visible metal I'm in F4 maybe half the time at least. Face it: if you don't have visible metal patches, visible slope levels, etc. then players are never going to see your map - they'll spend all the time in graphical modes that tell them things your texture doesn't.
Yes, we're pro-metal-spots. The fact is this: if you don't bother including graphical cues for slope, metal, and other important gameplay things, then you may as well forget about making a pretty texture job for your map, because we're never going to see it.Zydox wrote:Are these two last posts pro metal spots?
A little confused
I aggree... I've been trying to make Goolash create those since the map was released... but he refuses...Pxtl wrote:Yes, we're pro-metal-spots. The fact is this: if you don't bother including graphical cues for slope, metal, and other important gameplay things, then you may as well forget about making a pretty texture job for your map, because we're never going to see it.

(That makes me a sa-a-a-a-ad panda)