New map - Victoria Crater - Page 2

New map - Victoria Crater

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mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Well you know, I remember a couple of interesting images from the MER site at JPL the sky just before sunset and sunrise is blue at the horizon and the rest is that butterscotch colour. Actually the sky is only blue right near the sun itself, and more so when close to the horizon.


http://photojournal.jpl.nasa.gov/catalog/PIA05343
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Deathblane
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Post by Deathblane »

Yeah nobody is actually sure of the correct colour of Mar's sky (though I doubt it's as blue or red as some would have us believe).
If the Beagel 2 probe hadn't crashed it had an instrument to give us 'correct' colour images of mars.
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LordMatt
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Post by LordMatt »

Visable metal patches are FTW, and I try to complain about their lack anytime they aren't there. If visable metal patches aren't included, I generally have to play the game in F4.
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Goolash_
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Post by Goolash_ »

I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.

For the time being - and taking all your advice into considiration - I think my map is complete, I don't intend to change anything about it or re-release it anytime soon. If i keep working on maps and improve my skill at map making i might come back to it one day - for the time being this is the final version. If anyone wants to rework my map to include metal patches or red sky (or whatever you want) - be my guest as long as you give me proper credit...

Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
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Neddie
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Post by Neddie »

It is a solid map, I lost fair and square with my touchpad loadout! Don't sweat the metal spots... though I am working on some textures and features to place to indicate areas with metal that aren't... traditional... metal spots.
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LordMatt
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Post by LordMatt »

Goolash_ wrote: Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
I've gotten into this more extensively before, but basically I want to see metal when:
1) I'm placing Mex
2) Queueing Raids
3) Placing Defenses

That means I need to see metal distribution greater than 50% of the time, unless its small divide (where I have them memorized). Once I turn on F4 I never bother to turn it off.
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LBPB
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Post by LBPB »

Great map, but it miss the metal spots
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Zydox
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Post by Zydox »

LBPB wrote:Great map, but it miss the metal spots
+1

Where's the metal spots, Goolash? :lol:
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Strategia
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Joined: 06 Apr 2006, 18:32

Post by Strategia »

Goolash_ wrote:I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.
:) +1

I really like this map, if only for the look. Sooo, what're you gonna do next? Titan? Io? :P
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Goolash_
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Post by Goolash_ »

Woot! 500 downloads!

yes i know, useless bump of an old topic...
CautionToTheWind
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Post by CautionToTheWind »

Mars has a reddish normal sky and blue sunsets. Look it up.
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Pxtl
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Post by Pxtl »

Goolash_ wrote:I seem to be noticing that most players want visiable metal patches - but i still think it will ruin the map's look, so i still stick to my original choice of not putting metal patches.

For the time being - and taking all your advice into considiration - I think my map is complete, I don't intend to change anything about it or re-release it anytime soon. If i keep working on maps and improve my skill at map making i might come back to it one day - for the time being this is the final version. If anyone wants to rework my map to include metal patches or red sky (or whatever you want) - be my guest as long as you give me proper credit...

Lordmatt: As for playing the entire game in f4 - isn't that a little overkill? all you need a 5 second look around the map to know where the metal is. The map is completly symmetrical in it's metal placement and it's placed in all the obvious places.
I find that in maps without visible metal I'm in F4 maybe half the time at least. Face it: if you don't have visible metal patches, visible slope levels, etc. then players are never going to see your map - they'll spend all the time in graphical modes that tell them things your texture doesn't.
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LordMatt
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Post by LordMatt »

Pxtl wrote: I find that in maps without visible metal I'm in F4 maybe half the time at least. Face it: if you don't have visible metal patches, visible slope levels, etc. then players are never going to see your map - they'll spend all the time in graphical modes that tell them things your texture doesn't.
+10 Why worry about the look when players are just going to be in F4 if metal isn't visable?
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Zydox
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Post by Zydox »

Are these two last posts pro metal spots?
A little confused :-)
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Pxtl
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Post by Pxtl »

Zydox wrote:Are these two last posts pro metal spots?
A little confused :-)
Yes, we're pro-metal-spots. The fact is this: if you don't bother including graphical cues for slope, metal, and other important gameplay things, then you may as well forget about making a pretty texture job for your map, because we're never going to see it.
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Zydox
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Post by Zydox »

Pxtl wrote:Yes, we're pro-metal-spots. The fact is this: if you don't bother including graphical cues for slope, metal, and other important gameplay things, then you may as well forget about making a pretty texture job for your map, because we're never going to see it.
I aggree... I've been trying to make Goolash create those since the map was released... but he refuses... :cry:

(That makes me a sa-a-a-a-ad panda)
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jackalope
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Post by jackalope »

While I do like the auto-F4 view, I could care less about metal spots. Once you play a map a couple times you know where the mex spots are in general anyways and hitting F4 when you raid is not a big deal at all. I also don't understand playing whole games in F4 view.
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LordMatt
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Post by LordMatt »

Because you never bother to turn it off.
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