Mac version - Page 2

Mac version

Discuss everything related to compiling and running Spring on Mac OS X.

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elio
Posts: 133
Joined: 29 Dec 2006, 06:44

Post by elio »

OSX PPC build with DevIL textures fully working, no streflop, Lau5.1. inbuilt AAI no optimisations.

Image

dodgy screen shot, but time for sleep
danzel
Posts: 56
Joined: 30 Sep 2005, 01:49

Post by danzel »

Awesome screenshot, great work :D
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Post by ZellSF »

Do Mac OS X PPC against Mac OS X PPC games sync?

When will there be released a version for people who don't want to bother compiling it?
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elio
Posts: 133
Joined: 29 Dec 2006, 06:44

Post by elio »

PPC G5 to G5 work like a cham, especially now I'm getting some altivec code working in it. I'll make a binary available once I'm sure I've package all dependencies in with the app. This build's keeping up with the latest svn sorce.


Encoragement never goes astray either 8) :P


(PS the gcc auto vectoriser is useless :roll:)
Last edited by elio on 02 Feb 2007, 12:41, edited 1 time in total.
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elio
Posts: 133
Joined: 29 Dec 2006, 06:44

Post by elio »

just a pointless teaser, but how about a live updating dock icon...

Image


I think I have removed the dependancy on external libs; does a ppc (G5) mac user want to PM me their ichat/aim address and help test?
Aurelio
Posts: 24
Joined: 08 Jan 2007, 16:14

Post by Aurelio »

woohoo! Finally a Mac version is coming for real, nice! :-)

Oh! And I've a G5├óÔé¼┬ª
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