Little Project I'm working on.
Moderators: MR.D, Moderators
I've tried Wings, I hated it tbh.
A free program is a free program, but Milkshape did more for me that Wings did..
Anyways, I got it all Uv'd and I attempted to texture this.
the entire texture map for the model was done on 1 256x256 map using existing textures from AA.


A free program is a free program, but Milkshape did more for me that Wings did..
Anyways, I got it all Uv'd and I attempted to texture this.
the entire texture map for the model was done on 1 256x256 map using existing textures from AA.


Last edited by MR.D on 15 Sep 2006, 13:58, edited 1 time in total.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Here is another short movie clip of it now that its textured.
You should be able to see most of the model from this, the shadows and extra lighting won't take in the little movie, I'd have to render it frame by frame with the extra stuff and that takes waaaaaaaay too long.
Movie link.
http://mrd.str8-6.com/files/Deciever_textured.zip
You should be able to see most of the model from this, the shadows and extra lighting won't take in the little movie, I'd have to render it frame by frame with the extra stuff and that takes waaaaaaaay too long.
Movie link.
http://mrd.str8-6.com/files/Deciever_textured.zip
Or a coder. Coder minds can comprehend Blender easily. I'm a coder.Das Bruce wrote:IF you're a masochist.Zenka wrote:You can always use blender as a money free option.
It can export obj files perfectly and upspring has no trouble using them.
Masochists use Milkshape and MS Paint.
Suicidal people use Vi and a copy of the file format specifications.
Noone tries to do the same with ed. That's just insane and you'll probably suffer a stroke.
Ok, I've got this all together now.
I have the 3 models (multi-turret, single turret, and wreck) all in .s30 converted for me by Caydr, and the texture is there in .jpg.
The 1 Texture is assigned and set for .dds format.
Can anyone help me setup the cob file so I can start putting this thing together?
http://mrd.str8-6.com/files/Deceiver_s30+max.zip
I have the 3 models (multi-turret, single turret, and wreck) all in .s30 converted for me by Caydr, and the texture is there in .jpg.
The 1 Texture is assigned and set for .dds format.
Can anyone help me setup the cob file so I can start putting this thing together?
http://mrd.str8-6.com/files/Deceiver_s30+max.zip