Remove nat traversal
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Are you really this dumb? Graah, how do the devs put up with this stuff?Orakio wrote:1: I know it doesn't go over the network in single player, but it still uses network resources.
2: It crashes for no reason with no ai.
3: If you're dad is being paranoid blackmail him. Tell him you'll tell the police that he's smoking pot, or that he touches you if he doesn't forward the port.
On a more serious note, as I use NAT, I don't see why it can't just be set to reverse direction for those with a port forwarded. It might also be easier to debug/fix if there was a description of each method somewhere.
Since I have udp 4672 forwarded I don't see why for those with no port forwarded it can't just send this to them to have the server connect to the client.