Remove nat traversal - Page 2

Remove nat traversal

Requests for features in the spring code.

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j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

i think we can safely assume that this isn't going to change.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Orakio wrote:1: I know it doesn't go over the network in single player, but it still uses network resources.

2: It crashes for no reason with no ai.

3: If you're dad is being paranoid blackmail him. Tell him you'll tell the police that he's smoking pot, or that he touches you if he doesn't forward the port.

On a more serious note, as I use NAT, I don't see why it can't just be set to reverse direction for those with a port forwarded. It might also be easier to debug/fix if there was a description of each method somewhere.

Since I have udp 4672 forwarded I don't see why for those with no port forwarded it can't just send this to them to have the server connect to the client.
Are you really this dumb? Graah, how do the devs put up with this stuff?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I can't believe I missed this thread... the long and short of my reply is that there is no logical reason to go through with your request as it does nothing positive.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

RTFM?

The features won't be removed.

The "crash" bug isn't reproducable here.

So theres nothing to talk about anymore.
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