Appreciation and respect for modders... - Page 2

Appreciation and respect for modders...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

^^ What he said. Because team-color is not one of my favorite things about RTS games. It's so completely un-natural.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

That's highly interesting. I spent half the day yesterday to figure out how DDS+alpha channels work, just to see in the end that team colours make the entire texture look stupid. Do the spheres display colour correctly when they're assigned to black background but have, lets say, 192 on the alpha channel?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I'd assume he uses 100% alpha on them which makes the team color replace the texture color completely.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Argh, I understand you... I HATE team colors, it just screws some units up so much... "Older" units, look okay with it... But the new stuff people are modelling, just no... :P

This was also driven off topic at about 10 post at most :P
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

Argh wrote:^^ What he said. Because team-color is not one of my favorite things about RTS games. It's so completely un-natural.
This is so true!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I've never seen anybody make effective use of team colour. It's always as if they designed the unit then they plonked team colour on in big blccks, when it'd be better if the team colour was just a part of the design such as an array of lights, something you cant tell if every team colour is the same but becomes obvious when several coloured teams are in view.

The circles look good though.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

IMHO the circles look kinda nasty.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

why doesnt some one just cod ethe option of a team color selection box ie ground plate, it probably would have to be thicker tho, but that way you cold turn it off by deselcting and it wouldnt look funny
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

but you dont want to have to do ctrl+A to see which units are yours
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