Appreciation and respect for modders...
Moderator: Moderators
That's highly interesting. I spent half the day yesterday to figure out how DDS+alpha channels work, just to see in the end that team colours make the entire texture look stupid. Do the spheres display colour correctly when they're assigned to black background but have, lets say, 192 on the alpha channel?
I've never seen anybody make effective use of team colour. It's always as if they designed the unit then they plonked team colour on in big blccks, when it'd be better if the team colour was just a part of the design such as an array of lights, something you cant tell if every team colour is the same but becomes obvious when several coloured teams are in view.
The circles look good though.
The circles look good though.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31