Map in the works ... - Page 2

Map in the works ...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Genblood on teh hils you overdid the amont of lines i think...

You want to know how you get the scoped out look that desrts have?? Inverting. Here me out for a second :-) If you use gradient fill to make a nice rounded hill it comes out like a half circle on a flat plane. You gausation blur it a bit and you have a nice hill... But if you invert that hill you end up with a nice scoped out of the land. you then position that dip over the side of a hill and use Multiply on layer blending it will scope the side of the hill out very nicely in a nice desurt like way. I pretty much used jus ta whole bunch of those when I made desurt dunes and that looks fab from that purspective (though texture and metal is somthing to argue over).

If you use that sort of technique here it will look better im sure, hell I'll even do one for you if you want to show you what I mean.

aGorm
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

aGorm,

Thanks for the the information about the hills and stuff. I'm going to
use that style in my next map. Most likely it will be released in the
new map format.

I'm going to release this map this week if I finish it. An any new
ideas I'm going to wait for the new map format .
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I'm not too sure it's soemthign you can do in the next format ebcause fo the difference in how they work
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