--||*NEW MAP*||-- DireStrights... well just take a peek.
Moderator: Moderators
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
I ment game play complaints! I was very happy with your respons obviosly
and I will include visible metal in teh final release. And as it will be New Map Format hopefull the 34 wide wont be an issue anymore. (IF it is... then DAM YOU Developers!!)
Other than those two things this cant be flawless, that would just be ... odd. Itys mine, so it cant be. I alway leave in Huge flaws by mistake, but I dont want to on this one.
aGorm

Other than those two things this cant be flawless, that would just be ... odd. Itys mine, so it cant be. I alway leave in Huge flaws by mistake, but I dont want to on this one.
aGorm
get a real GFX card :pNOiZE wrote:i already complained,,
for you i do it again!
metal spots aren't visable
and make no side larger then 32 map units!
the rock textures on the central hills look too "big" sort of,like as if they really want to be small rocks but are force to be gigantic...
Make this rock texture smaller scale would also halpe make the hills loko bigger.
also, while you can't really do anythgin abotu it as it's a limitation of how the map format applies the texture, the steep angle makes the rock texture horrible stretched.
Its too big imo, attacking is liek on epic. You send out a rush squad, the enemy practically has an HLT line before you get there. For that reason it gets kinda porcy on the land.
With water it play kinda like DeltaSiege, the land doesnt matter if you can get Messengers up before the enemy. The team that has the water == Almost a secure win.
With water it play kinda like DeltaSiege, the land doesnt matter if you can get Messengers up before the enemy. The team that has the water == Almost a secure win.
Would that be because owning the water gives you a metal advantage? If there was less metal in teh water would it be easire of the guys on land to strike back?? Out of intrest dont you get the same problem on Supreme Battlefield (the scouts running into a load of LLT's stright away). Not that that makes teh point mute, just curios as obviolsy that means the map would suit different players.
OMG!!!!!
HAD A WICKED IDEA!!
Seeing as Im goona use the new map format I can Pact a small and a large version of the map for almost no extra cost file size wise!!!
That way those that like early raids can have there cake and eat it as can the porker people!
Anyway, anyone else think waters to powerfull, and if so is nerfing the metel in teh water gonna help?
aGorm
OMG!!!!!
HAD A WICKED IDEA!!
Seeing as Im goona use the new map format I can Pact a small and a large version of the map for almost no extra cost file size wise!!!

That way those that like early raids can have there cake and eat it as can the porker people!
Anyway, anyone else think waters to powerfull, and if so is nerfing the metel in teh water gonna help?
aGorm
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16