Underwater bases - Page 2

Underwater bases

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

that wouldn't work Rolling Eyes
the only use for it was you could hide them from enemy planes underwater
...
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VonGratz
Posts: 471
Joined: 03 May 2005, 05:25

Post by VonGratz »

I dont agree :!:
Firstly it avoid the building of Seaplane Platforms when the scenary is like an archipelago or another sea-land map, because these planes without this "special" feature are redundant, with the only exception of the sonar plane.

Based on UH Total Annihilation mod, in which these platforms only go to the surface while they are producing aircraft. Would be reazonable that these planes, landing underwater near their base, would are also hidden, until the force was strong enough to attack something, turning the game.
VonGratz :wink:
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

VonGratz wrote:I dont agree :!:
Firstly it avoid the building of Seaplane Platforms when the scenary is like an archipelago or another sea-land map, because these planes without this "special" feature are redundant, with the only exception of the sonar plane.
AA gets around this by making them slightly more cost-effective than regular aircraft.
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Re: Underwater bases

Post by esteroth12 »

CaptainMaim wrote:Does anyone have a unit pack that allows for a full underwater base? With pop up turrets and things that can allow someone who's been forced underwater, to rise back up and defend themselves?
In AA, Arm can make a complete resource base...

twilight cloaked mex, pitbulls can cloak, so can the other one (I forgot that name), the stealthy jammer... invisible base! ;)
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

Egarwaen wrote: AA gets around this by making them slightly more cost-effective than regular aircraft.
I know that...the AA is heavily based on UberHack mod that already included these modifications since 2002.
But...... these not create new strategies nor tactics...seaplane bombers, fighters, and gunships still doing the same role of the land based planes with a surplus cost of a new plant that also need to be defended from subs. :!:
VonGratz :lol:
CaptainMaim
Posts: 265
Joined: 04 Sep 2005, 01:25

Post by CaptainMaim »

Well there's also the fact that seaplanes have torpedos AND missiles. Normally you'd need two seporate types of planes to accomplish this. But without the land underwater feature they are redundent enough that I only bother with them when I want to use them to sink ships or when I'm stuck in a water base.
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VonGratz
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Joined: 03 May 2005, 05:25

Post by VonGratz »

CaptainMaim wrote:Well there's also the fact that seaplanes have torpedos AND missiles. Normally you'd need two seporate types of planes to accomplish this. But without the land underwater feature they are redundent enough that I only bother with them when I want to use them to sink ships or when I'm stuck in a water base.
Yeeeeeeeeeeeeeees :!: This is the point :idea:
VonGratz :wink:
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