combat_constructors nuc test upgraded
Moderator: Moderators
- architeuthis
- Posts: 86
- Joined: 15 Dec 2005, 20:47
I tested it and saw some errors:
- the armlabB doesnt do anything, it has no build menu
-i got this texture error when building the raven:
- and this one when your mrcmrsl attacked:
And why are explosions so powerful, i cant defend my base because the explosions of my units are so powerful they destroy my base!
En francais:
J'ai essai├â┬® votre mod et j'ai vu des erreurs:
-l'armblaB fait rien, il n'a pas un buildmenu
- j'ai eu cette erreur quand j'ai fait le raven:
- et cette erreur quand le mrcmrsl attaquait
Et pourquoi les nouveaus explosions sont tellement fort, c'est impossible pour me defendre parce les explosions sont tellement fort ils detruirent mon base.
- the armlabB doesnt do anything, it has no build menu
-i got this texture error when building the raven:
Code: Select all
Unknown texture chaos300
Code: Select all
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unknown texture ship_thread_boxed_dark00
Unknown texture ship_thread_boxed_dark00
En francais:
J'ai essai├â┬® votre mod et j'ai vu des erreurs:
-l'armblaB fait rien, il n'a pas un buildmenu
- j'ai eu cette erreur quand j'ai fait le raven:
Code: Select all
Unknown texture chaos300
Code: Select all
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unkown texture cia_black_bright00
Unknown texture ship_thread_boxed_dark00
Unknown texture ship_thread_boxed_dark00
thanks for this feedback
all reported thinks are know
it s a beta test
after the builders_wars release for totalA/spring packed in .ufo
i try to pack it in sd7 for taspring only +learn for spawn file + look for ai working or not + test powerfull weapons balancing
so big weapons units hav big explodas it s sure and must be out of range for secure your base where stay only antiair units
20 completes units are ready and must be repacked this week
you test only a lot of new units not reworked except one or two
stay tuned i post this night revision2 with balanced weapons+choppers_builders_beta+kamikaz nuc...
merci je post la nouvelle version cette nuit...
all reported thinks are know
it s a beta test
after the builders_wars release for totalA/spring packed in .ufo
i try to pack it in sd7 for taspring only +learn for spawn file + look for ai working or not + test powerfull weapons balancing
so big weapons units hav big explodas it s sure and must be out of range for secure your base where stay only antiair units
20 completes units are ready and must be repacked this week
you test only a lot of new units not reworked except one or two
stay tuned i post this night revision2 with balanced weapons+choppers_builders_beta+kamikaz nuc...
merci je post la nouvelle version cette nuit...
As much as I support your view... lets allow the admins to see it for what it is. I'd rather not see a negative light on you bruceDas Bruce wrote: This guy is a pain in the ass talking shit all the time, we try to be constructive and he blows it out his ass. I haven't been doing this to anyone else, hell I even tried to be reasonable with him.
as far as bruces words they are a recurrence not due to his typically volatile nature. What he is saying is not balderdash it is fact. He has filed his fangs and claws down a bit. I stand by what I said swift, that thread I supplied you with was old and is part of a history. What is happening here is not without reason.
Next, try ignoring him and leave the flaming out of the Spring forums. It's fun and easy!Das Bruce wrote:This guy is a pain in the ass talking shit all the time, we try to be constructive and he blows it out his ass. I haven't been doing this to anyone else, hell I even tried to be reasonable with him.SwiftSpear wrote:Bruce, seriously, how many times have I told you to not slag on people if you don't have something contructive to say.
I know you're a talented modeler and you could probably do better, so help people out or just keep it a secret to yourself. There's no point in making people feel bad about thier hard work if they don't know how to make it better.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Spiked, that crap I deleted was out of line, it's not your place to evaluate the value of other community members. Bruce went out of line on this topic and I warned him about it, that's not an open invitation to flame him.
Bruce: Accidentally deleted the post Zell quoted when I was trying to clean up spiked's stuff, I wasn't trying to censor that... Anyways, Zell is pretty much right. I've warned emmanuel to keep it clean and stop flaming people and I don't need you guys making things worse by flamebaiting him. If you can't say anything constructive then ignore it. If emmanual can't keep himself from being banned then you don't want to be taken down with him.
Bruce: Accidentally deleted the post Zell quoted when I was trying to clean up spiked's stuff, I wasn't trying to censor that... Anyways, Zell is pretty much right. I've warned emmanuel to keep it clean and stop flaming people and I don't need you guys making things worse by flamebaiting him. If you can't say anything constructive then ignore it. If emmanual can't keep himself from being banned then you don't want to be taken down with him.
clericvash wrote: If we have an emmanuel -> english convertor can someone point me to it?
Thank you for your feedback and reporting of many major bugs in my mod's beta. For the next release I will pack my mod in a .ufo file and run some more testing for AI support, balance, and bugs.emmanuel wrote:thanks for this feedback
all reported thinks are know
it s a beta test
after the builders_wars release for totalA/spring packed in .ufo
i try to pack it in sd7 for taspring only +learn for spawn file + look for ai working or not + test powerfull weapons balancing
so big weapons units hav big explodas it s sure and must be out of range for secure your base where stay only antiair units
20 completes units are ready and must be repacked this week
you test only a lot of new units not reworked except one or two
stay tuned i post this night revision2 with balanced weapons+choppers_builders_beta+kamikaz nuc...
merci je post la nouvelle version cette nuit...
Units with powerfull weapons will now have large death explosions to weaken their ability to defend your base, it is my intent that mainly antiair units are used to defend the base.
20 units are now coplete and the mod will be packed and rereleased this week. This next tweak will be quite minor with only a few changes, and wil likely still have it's fair share of problems.
Thank you, I will post the new version tonight.
the only mod where all unit can build&fight(lot of nuc)
deconstructor
update4
here:
http://www.unknown-files.net/browse.php?dlid=1456
the map(awfull) for this mod
here:
http://www.unknown-files.net/browse.php?dlid=1455
video preview here:
http://www.unknown-files.net/browse.php?dlid=1457

deconstructor
update4
here:
http://www.unknown-files.net/browse.php?dlid=1456
the map(awfull) for this mod
here:
http://www.unknown-files.net/browse.php?dlid=1455
video preview here:
http://www.unknown-files.net/browse.php?dlid=1457

you are the butcher!!!
it s a F1 view
and
i fix it so =>
"emmanueland.sd7\maps\emmanueland.smd\
[MAP]
{
TidalStrength=100;
Gravity=100;
MaxMetal=1;
ExtractorRadius=40;
MapHardness=100;
[ATMOSPHERE]
{
FogColor=0.05 0.05 0.3;
CloudColor=0.1 0.1 0.1;
SkyColor=0.2 0.2 0.6;
SunColor=1 0.02 0.01;
MinWind=50;
MaxWind=500;
}
[WATER]
{
WaterSurfaceColor=0.1 0.6 0.9;
WaterPlaneColor=0.3 0.7 0.8;
WaterBaseColor=0.1 0.2 1;
WaterAbsorb=0.8 0.6 0.1;
WaterMinColor=0.1 0.2 0.3;
}
[LIGHT]
{
SunDir=-0.9 0.01 0.9;
GroundAmbiantColor=0.3 0.02 0.02;
GroundSunColor=0.9 0.8 0.6;
UnitAmbiantColor=0.1 0.05 0.02;
UnitSunColor=1 0.9 0.8;
SpecularSunColor=0.1 0.01 0.05;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=0.8;
kbotmovespeed=0.9;
hovermovespeed=1.1;
shipmovespeed=1;
}
[TEAM0]
{
StartPosX=500;
StartPosZ=500;
}
[TEAM1]
{
StartPosX=7500;
StartPosZ=3500;
}
[TEAM2]
{
StartPosX=7500;
StartPosZ=400;
}
[TEAM3]
{
StartPosX=400;
StartPosZ=3500;
}
}
"
thanks for your stuck...
very usefull for myself promot
[please=964] release a big empty map without white space around [/please]
it s a F1 view
and
i fix it so =>
"emmanueland.sd7\maps\emmanueland.smd\
[MAP]
{
TidalStrength=100;
Gravity=100;
MaxMetal=1;
ExtractorRadius=40;
MapHardness=100;
[ATMOSPHERE]
{
FogColor=0.05 0.05 0.3;
CloudColor=0.1 0.1 0.1;
SkyColor=0.2 0.2 0.6;
SunColor=1 0.02 0.01;
MinWind=50;
MaxWind=500;
}
[WATER]
{
WaterSurfaceColor=0.1 0.6 0.9;
WaterPlaneColor=0.3 0.7 0.8;
WaterBaseColor=0.1 0.2 1;
WaterAbsorb=0.8 0.6 0.1;
WaterMinColor=0.1 0.2 0.3;
}
[LIGHT]
{
SunDir=-0.9 0.01 0.9;
GroundAmbiantColor=0.3 0.02 0.02;
GroundSunColor=0.9 0.8 0.6;
UnitAmbiantColor=0.1 0.05 0.02;
UnitSunColor=1 0.9 0.8;
SpecularSunColor=0.1 0.01 0.05;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=0.8;
kbotmovespeed=0.9;
hovermovespeed=1.1;
shipmovespeed=1;
}
[TEAM0]
{
StartPosX=500;
StartPosZ=500;
}
[TEAM1]
{
StartPosX=7500;
StartPosZ=3500;
}
[TEAM2]
{
StartPosX=7500;
StartPosZ=400;
}
[TEAM3]
{
StartPosX=400;
StartPosZ=3500;
}
}
"
thanks for your stuck...
very usefull for myself promot
[please=964] release a big empty map without white space around [/please]
moderator!!!!
some bastards spam my threat again
go back in hell and stay in for eternity daemons
hru...
a new revision for my beautifull french mod(very laggy) is uploaded
here=
http://www.unknown-files.net/browse.php?dlid=1504
a secret=why french eat cheatest things???
=>for you never come here at my table
morons!!!
some bastards spam my threat again
go back in hell and stay in for eternity daemons
hru...
a new revision for my beautifull french mod(very laggy) is uploaded
here=
http://www.unknown-files.net/browse.php?dlid=1504
a secret=why french eat cheatest things???
=>for you never come here at my table
morons!!!