Actaully, me and Fox discovered that unit over "X" hp doesn't get affected by impulse. I think.Sean Mirrsen wrote:Actually, what matter is not the HP, cost or anything, but Mass. If it's not set, it gets calculated from HP and costs, AFAIK.
Jump cpabilites
Moderator: Moderators
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
-
- Posts: 578
- Joined: 19 Aug 2004, 17:38
-
- Posts: 578
- Joined: 19 Aug 2004, 17:38
Confirmed. And he didn't believe me when I posted that!Drone_Fragger wrote:Actaully, me and Fox discovered that unit over "X" hp doesn't get affected by impulse. I think.Sean Mirrsen wrote:Actually, what matter is not the HP, cost or anything, but Mass. If it's not set, it gets calculated from HP and costs, AFAIK.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
very.
also.. thinking abit further in that idea.. spring makes units that fly in the air, to turn around... maybe that is manageable.. as sometimes commanders hit by nukes do a nice loop in air instead of spining... still they end up turning upside down..
well you can actually have that trick and make a "launcher" unit.. just attack to the feets of.. lets say a roach. :) rocket launcher effect :)
weapon will need larger range for that.
babble.
also.. thinking abit further in that idea.. spring makes units that fly in the air, to turn around... maybe that is manageable.. as sometimes commanders hit by nukes do a nice loop in air instead of spining... still they end up turning upside down..
well you can actually have that trick and make a "launcher" unit.. just attack to the feets of.. lets say a roach. :) rocket launcher effect :)
weapon will need larger range for that.
babble.