Jump cpabilites - Page 2

Jump cpabilites

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Sean Mirrsen wrote:Actually, what matter is not the HP, cost or anything, but Mass. If it's not set, it gets calculated from HP and costs, AFAIK.
Actaully, me and Fox discovered that unit over "X" hp doesn't get affected by impulse. I think.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Okay, hm. Fire up AA. Cheat and .give yourself 400 Krogoths. Select some 40 in the center of the group and selfdestruct them. Then see the resulting explosion(s) catapult several of thesurvivors into the distance.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Well the default value for the weight (or mass?) tag, is the metal cost of the unit.

Is possible aa krogg does actually have some mass tag defined, different than its metal cost.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

I'm inclined to think that it's just the combined power of 380+ Krogoth death explosions (chainreaction galore) that shoves those remaining skywards.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Drone_Fragger wrote:
Sean Mirrsen wrote:Actually, what matter is not the HP, cost or anything, but Mass. If it's not set, it gets calculated from HP and costs, AFAIK.
Actaully, me and Fox discovered that unit over "X" hp doesn't get affected by impulse. I think.
Confirmed. And he didn't believe me when I posted that!
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

ive been playing with it setting my little weapon off but even at 10000 impulsefactor i cant seem to get the unit to shoot itself into the air...
is it possible units cant self impulse?
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

very.

also.. thinking abit further in that idea.. spring makes units that fly in the air, to turn around... maybe that is manageable.. as sometimes commanders hit by nukes do a nice loop in air instead of spining... still they end up turning upside down..

well you can actually have that trick and make a "launcher" unit.. just attack to the feets of.. lets say a roach. :) rocket launcher effect :)

weapon will need larger range for that.

babble.
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