A completely useless and totally non-implentable idea...
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- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
It was a serious suggestion. I just had the forethought to put the disclaimer in that it isn't happening.neddiedrow wrote:Listen, just because you're on something doesn't mean I am!Das Bruce wrote:Cut your dosage...
Now, for a little serious twist... why is this useless thread in the Development forum? Shouldn't we have it moved to Off-Topic?
There are no subliminal suggestions of Scottish superiority in the graphic. Any allegations to the contrary are completely false and probably started by Canada. Blame Canada!
So... what is it, and why? What it is is a Spring mode in which all 6 inside sides of the map are playable. Gravity always goes toward the side; in other words, "down" is always toward the outside of the map from whatever location you are at.
Why? It's topographically identical to a sphere*. In other words, it's just as if you are playing on the surface of a spherical world. It would even be theoretically possible, with the correct angle and trajectory, to put things in a circular "orbit" around the middle, though I'd imagine if you want something to orbit Spring would have to help a little bit. You get a lot more playable space this way, as opposed to having a sphere suspended inside the map, and the mechanics of how gravity is calculated and the ground is displayed don't have to have a complete overhaul, since gravity is still toward the side and the ground is still flat against a side**.
*The one exception, of course, are weapons such as the Scottish death lazer beamz that would be capable of shooting all the way across the map. One would hope that modders would have the foresight not to set weapon velocities so high that they reach exit velocity, and not to set laser ranges so high that they could reach across the map, unless the effect is intended.
**I am not a Spring developer, am not familiar with the code, and am simply making assumptions, based on the core assumption that a sphere in the middle of the map would be a more completely new paradigm than this would be.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Too bad this thread isn't about metal fatigue.Zoombie wrote:Metal Fatiuge was a little dissapointing for me, but the best part was how you could change around the body parts of mechs WHILE in combat! So you got 'frankinstine' mechs walking around with diffrent bits and pice's from each army. Other then that it was a little...slow.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Still, it had some good ideas that woudl do well in spring. In particular, the buildable weapon platform... I think called the Orbital Cannon. The thing could build/shoot artillery like a nuke, but it could also launch a salvo of recon poles. Imaging an AA nuke-style weapon that, instead of doing damage it spawned Dragon's Eyes where the missile hit. Also, the orbital cannon could fire multiple different ammo types, instead of just building one (as a nuke launcher can only build nukes).Erom wrote:Too bad metal fatigue sucked royal ass. I was super excited for that to come out, but it was such a disapointment when it did.
A weapon that was "spawn unit X on impact" would be very cool. The ability to bind weapon firings to icons in the build menu (for additional "spell-weapons") would be extremely useful as well.