Looking into map-making, need a bit of help: - Page 2

Looking into map-making, need a bit of help:

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Eaglebird
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Post by Eaglebird »

SinbadEV wrote:... black grass means your feature map is worng... it is probably taking your texture colour... cat puke is usually a missing or renamed smt or whatever.
My feature map is all black. Trees, grass, and stuff don't grow on metal. :?
But the .smt that MapConv makes I'm guessing would be the problem, if you suggested it, because it came up with an error about featuremap and geovent.bmp while compiling.
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FizWizz
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Post by FizWizz »

I once had a problem where grass appeared on a map I made that wasn't supposed to have grass. The problem was that I didn't have a featuremap though, adding a blank (black) one had fixed my problem.
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Eaglebird
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Post by Eaglebird »

I got pics of the error I'm receiving from MapConv, if anyone can help:
Image
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Forboding Angel
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Post by Forboding Angel »

It's simeply not finding the feature map, either that or it is not able to load it. Try changing the name of the feature map file to feature.bmp

See if that works. Also, make sure that the feature map is in the same folder as mapconv.

The geovent error does not matter unless you have geo's on your map.
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SinbadEV
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Post by SinbadEV »

Also... make sure you are not staticly referencing your filenames

"feature.bmp" not "C:\TA_Editors\MapConv\maps\metal-island_featuremap.bmp"

EDIT:
Eaglebird: you are about %60 of the way to not being a n00b... don't be discouraged.
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Eaglebird
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Post by Eaglebird »

Forboding Angel wrote:It's simeply not finding the feature map, either that or it is not able to load it. Try changing the name of the feature map file to feature.bmp

See if that works. Also, make sure that the feature map is in the same folder as mapconv.

The geovent error does not matter unless you have geo's on your map.
Well, I decided to put some, to see if that fixed the problem, but no luck.

It is referencing the right path, I've checked all of them over and over. I'll move the featuremap into the mapconv directory itself though.


:edit:
Eaglebird wrote:It is referencing the right path, I've checked all of them over and over. I'll move the featuremap into the mapconv directory itself though.
^ wow is that guy ever wrong ^
I had left an s off of metal-islands :roll:


Also, another problem is coming up: It gets past those DIB errors, compile .bmps, and then says "Creating .dds texture". cmd.exe reports that nvidtx.exe or something is not recognized as an internal command or batch file. Mapconv does it again, same reply. Then it goes through something, lots of %'s, and then says something about looking for temp*.dds, and mapconv reports an error and is forced to close.
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SinbadEV
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Post by SinbadEV »

Eaglebird wrote:...cmd.exe reports that nvidtx.exe or something..
You do have the orriginal mapconv's files in there with mother's right?


http://fileuniverse.com/?p=showitem&ID=1234 + http://fileuniverse.com/?p=showitem&ID=1421 = working version... the files mother made just replace some of the orriginals... someone should fix this in the wiki... and on FU for that matter... heck, someone other then mother should release an official release with the few extra things he couldn't figure out... like being able to change height maps without having to re-process the entire map...
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Eaglebird
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Post by Eaglebird »

SinbadEV wrote:
Eaglebird wrote:...cmd.exe reports that nvidtx.exe or something..
You do have the orriginal mapconv's files in there with mother's right?


http://fileuniverse.com/?p=showitem&ID=1234 + http://fileuniverse.com/?p=showitem&ID=1421 = working version... the files mother made just replace some of the orriginals... someone should fix this in the wiki... and on FU for that matter... heck, someone other then mother should release an official release with the few extra things he couldn't figure out... like being able to change height maps without having to re-process the entire map...
I'm not sure. I haven't changed anything since I got MapConv (which wasn't but two days ago), but I'll re-do it anyway.
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Eaglebird
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Post by Eaglebird »

Just compiled map:
-The texture is still catpuke. My texture map is, if you haven't already read, the metal texture (I extracted it) from TA and put in a .bmp, tiled over and over until it was 8192^2. Is there another way I need to do the texture?
-The SMD looks like it's going to be fine, no problems there.
-ground is still deformable, even with notdeformable=1; under [TERRAINTYPE] in the SMD.

That's all I can think of right now.
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Eaglebird
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Post by Eaglebird »

Um, how many .dds's is MapConv going to make? I'm up to.. 63

Ok, it stopped at 63, wrote a mini.dds, then started creating tiles.

MapConv encountered a problem around the time it got to "Creating Tiles 7287/65536 100%"
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SinbadEV
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Post by SinbadEV »

A whole crapload... like one for every 256x256 tile of the map...
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SinbadEV
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Post by SinbadEV »

maybe you don't have enoough memory for it... how much RAM do you have?
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Eaglebird
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Post by Eaglebird »

SinbadEV wrote:A whole crapload... like one for every 256x256 tile of the map...
Ah, that makes sense, I guess. Any reason why it would 'encounter the lethal problem' ?
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Eaglebird
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Post by Eaglebird »

SinbadEV wrote:maybe you don't have enoough memory for it... how much RAM do you have?
512MB, but a lot gets used elsewhere. Programs I can't see in taskmanager.. :P
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SinbadEV
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Post by SinbadEV »

try the http://www.fileuniverse.com/?p=showitem&ID=1507 version... I think it's a compatibility fix for people who can't use the normal one...
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Eaglebird
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Post by Eaglebird »

SinbadEV wrote:try the http://www.fileuniverse.com/?p=showitem&ID=1507 version... I think it's a compatibility fix for people who can't use the normal one...
I figured that was for people that couldn't run it, like, people that start it and it conks out immediately.

What difference will it make in my map?
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SinbadEV
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Post by SinbadEV »

my computer choked on anything more the 16x16 when I had 512... I have 724 now but havn't made anything big in a while...
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SinbadEV
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Post by SinbadEV »

Eaglebird wrote:
SinbadEV wrote:try the http://www.fileuniverse.com/?p=showitem&ID=1507 version... I think it's a compatibility fix for people who can't use the normal one...
I figured that was for people that couldn't run it, like, people that start it and it conks out immediately.

What difference will it make in my map?
I just think the other one has more optimiztions turned on in the C++ compiler... ones that don't work on some computer... final product should be the same if I recall correctly...

EDIT:

This is why I think the official team needs to release a fresh and stable version.
Last edited by SinbadEV on 09 Jun 2006, 01:00, edited 1 time in total.
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Eaglebird
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Post by Eaglebird »

SinbadEV wrote:
Eaglebird wrote:
SinbadEV wrote:try the http://www.fileuniverse.com/?p=showitem&ID=1507 version... I think it's a compatibility fix for people who can't use the normal one...
I figured that was for people that couldn't run it, like, people that start it and it conks out immediately.

What difference will it make in my map?
I just think the other one has more optimiztions turned on in the C++ compiler... ones that don't work on some computer... final product should be the same if I recall correctly...
Ok. I'm archiving the map with what I got from MapConv that time, to see how it does. It's taking a while to compress, and it says it's 404MB. It scares me a bit thinking I did something wrong, my last archives only ended up being less than 30kb
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SinbadEV
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Post by SinbadEV »

wacky... never seen a map that big
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