*topic rehash* custom explosions. - Page 2

*topic rehash* custom explosions.

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Make it so that we can define the .bmp for that explosion (so that all booms don't use the same bmp etc)
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wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

i really like it. the blue looks really nice. fire for the trees should stay the same though, imo
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

It looks like you can already define it on a per weapon basis - look at Zaphod/jcnossen's video - the defender missiles have a completely different explosion from the laser hits.

I can't wait to play around with this.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

very pretty NOiZE... now all we need is screen shake and gui and we have very pretty looking / feeling game :wink:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Noize, would you mind pming me the format for the new explosions? I want to give it a whirl.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Damn news stealers, I'm forced to make a new thread now :evil:
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

jcnossen wrote:Damn news stealers, I'm forced to make a new thread now :evil:
BWA HA HA!
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

I know the blue explosions are a bug, but they would look nice on some units like the peewee!
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I thought the blueatude of the explosions was intentional, right?
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