QFEDeathblane wrote:+1 I concur
Units *MUST* be made to be able to force fire on debris
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- SwiftSpear
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- PenguinMaster
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I agree, but dragonsteeth should have alot of hp if you can shoot at them.
btw, did you know you can build dragonsteeth on top of certain buildings? if you could attack them it would be good cuz you can place them on top of mines, hehheheheh...
(and the dragonsteeth can be made targetable by a modder too)
btw, did you know you can build dragonsteeth on top of certain buildings? if you could attack them it would be good cuz you can place them on top of mines, hehheheheh...
(and the dragonsteeth can be made targetable by a modder too)
- MrSpontaneous
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I agreee too. I want to be able to force fire everywhere! If I manually tell a unit to fire somewhere, it should obey, no matter how stupid the order is, troops have to obey their commander!
I also wish to be able to freely fire wherever I aim in FPS mode, but I reckon it could lead to abuse it to gain extra range, so I'd settle for "free fire as long as it doesn't outrange the range". But the gun refusing to fire in FPS because there's a tree in the way was very irritating.
I also wish to be able to freely fire wherever I aim in FPS mode, but I reckon it could lead to abuse it to gain extra range, so I'd settle for "free fire as long as it doesn't outrange the range". But the gun refusing to fire in FPS because there's a tree in the way was very irritating.
Yes, it's especially when there's a tree in front of an anni...zwzsg wrote:I also wish to be able to freely fire wherever I aim in FPS mode, but I reckon it could lead to abuse it to gain extra range, so I'd settle for "free fire as long as it doesn't outrange the range". But the gun refusing to fire in FPS because there's a tree in the way was very irritating.
FPS targetting moving in small increments and 'locking on' to enemy units would be nice changes.