Units *MUST* be made to be able to force fire on debris - Page 2

Units *MUST* be made to be able to force fire on debris

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

User avatar
unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

Deathblane wrote:+1 I concur
QFE
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

yarrrrr*

*yes, I agree
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

OMG I HATE THIS IDEA.

ok not really.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

/me wonder's if he will get lynched if he disagrees with the crowd...
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

jcnossen wrote:I think I see a pattern here... could be wrong though
+1
User avatar
PenguinMaster
Posts: 25
Joined: 04 Jun 2006, 04:18

Post by PenguinMaster »

I agree, but dragonsteeth should have alot of hp if you can shoot at them.
btw, did you know you can build dragonsteeth on top of certain buildings? if you could attack them it would be good cuz you can place them on top of mines, hehheheheh...
(and the dragonsteeth can be made targetable by a modder too)
User avatar
MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

while(fire features mentioned not implemented)
{
+1
}
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

+1
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

If it gets done, this should include terrain features (trees for instance) as well... am I right?
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I agreee too. I want to be able to force fire everywhere! If I manually tell a unit to fire somewhere, it should obey, no matter how stupid the order is, troops have to obey their commander!

I also wish to be able to freely fire wherever I aim in FPS mode, but I reckon it could lead to abuse it to gain extra range, so I'd settle for "free fire as long as it doesn't outrange the range". But the gun refusing to fire in FPS because there's a tree in the way was very irritating.
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

agreed

For the area attack: just give every unit the ability bombers have. Or allow mod makers to decide which units is allowed to area-attack
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Agreed.
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

zwzsg wrote:I also wish to be able to freely fire wherever I aim in FPS mode, but I reckon it could lead to abuse it to gain extra range, so I'd settle for "free fire as long as it doesn't outrange the range". But the gun refusing to fire in FPS because there's a tree in the way was very irritating.
Yes, it's especially when there's a tree in front of an anni...

FPS targetting moving in small increments and 'locking on' to enemy units would be nice changes.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I agree on both.
User avatar
wizard8873
Posts: 254
Joined: 21 Jan 2006, 02:42

Post by wizard8873 »

+1 i totally agree
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Nag
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

bump
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

Aye.

Of course, the attack command needs to be improved in many other ways - like the inability to queue useful bombardment orders. I mean, why can't I say "fire here, there, there, there, and there, repeat"? The repeat-fire-on-one-spot is redundant with the repeat button available.
User avatar
Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

They can't shoot at debris?????
User avatar
Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Rayden wrote:They can't shoot at debris?????
A lot of weapons won't shoot through features, which is why forest maps are annoying as hell when you're using lasers. Poor Core...
Post Reply

Return to “Engine”