
Idea for making AA better.
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i couldn't agree more.NOiZE wrote:the traffic jams, are a feature of wrecks!!!!
it's a good thing!!
Although i dislike the fact that the current (maybe only) AAI doesn't reclaim these things, you get major jams, and the ai gets stuck (this needs fixing asap)
apart from that, the nice thing about wrecks is, that they can add 'natural' new barricades, it is realistic, and players can use these new barricades for good. It's your decision to let them stay there and help for (base) defense, or suck up the metal, but then allowing your NME to walk right in your base again. It's up to you.
So a great thing that CT made into TA, and a thing that should stay definatly.
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- Imperial Winter Developer
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The slow accumulation of wrecks also makes for a more dynamic map, where paths are slowly cut off, and opened again, and certain areas become vital in terms of resource positioning. Battles become different in a heavy wreck landscape, where more nimble kbots come into their own, and the less maneuverable tanks get bogged down.
Forboding, 'us old TA crowd' aren't just against things for change alone. There is reasoning behind our arguments. You should stop trying to paint us into a box, and start trying to deal with someone throwing a counter argument your way.
Forboding, 'us old TA crowd' aren't just against things for change alone. There is reasoning behind our arguments. You should stop trying to paint us into a box, and start trying to deal with someone throwing a counter argument your way.
- Forboding Angel
- Evolution RTS Developer
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You paint yourselves into a box. There is reasoning behind my arguments as well. Blocking wrecks is cool, but at lv 1 it's simply cumbersome. I'm not sure everyone realizes, that the wrecks would still be there for lv1 units, they just wouldn't block other units. Yu guys need to learn how to deal with an argument constructively instead of painting anyone who doesn't think like you into a box.Warlord Zsinj wrote:Forboding, 'us old TA crowd' aren't just against things for change alone. There is reasoning behind our arguments. You should stop trying to paint us into a box, and start trying to deal with someone throwing a counter argument your way.
Ever played riverdale for example in a pitched battle? The wreckage in the middle, of lv1's denies any and all attakcs with lv1 units (unless you take the long way around). It would not break gameplay, however, it would change it.
You guys seem to think that I'm viewing this from a personal point of view as opposed to an objective one. You couldn't be more wrong. I don't even play TA/aa/xta anymore. There isn't much point imo.
As I have said countless times, I really don't care. It would speed up gameplay and add a new dynamic. Having the lv1 wreckage block adds a different dynamic. Neither dynamic is necessarily a bad one, just different.
THis is exactly the way most of you react to a different idea, hencce, why I said it. Cabbage seems to think that it matters to me and that I was getting upset. Not at all. I do, however, find this debate interesting which is why I'm keeping it going.It's funny how the TA crowd reacts to small change. OMGWTFNO!!!
All that said, I still havn't seen more than one reason they should change or stay. Ice made a point about natural blockades, and I would tend to agree except for that fact that it hampers gameplay at lv1.
You guys should also realize that wreckage would still block shots...
Tbh, ive played riverdale (and many other maps) countless times recently, and i cant remember a single occasion where the middle has been bogged down in wrecks. Maybe thats just becuase i don't send hordes of cheap units into a defensive line for the sake of it. Pherhaps if you actually DID play AA, you would realise why people are objecting too your view.Ever played riverdale for example in a pitched battle? The wreckage in the middle, of lv1's denies any and all attakcs with lv1 units (unless you take the long way around). It would not break gameplay, however, it would change it.
Firstly, if lvl1 units were able to destroy wreckage, you'd lose a valuable source of income. Secondly, it act's as a fairly effective defensive barrier if you decide to leave it intact. Thirdly, its not even a problem - most people dont send huge swarms of units into strong defensive positions, and if they do, they either break through in which case it dosent matter, or they fail, resulting in either of the other two options i stated.
This is a rushed post, so ive probably missed a few things out :X
Edit: How are we painting ourselves into a box by objecting to an idea which simply dosent need too be implimented? You say you dont care so why press the issue?
Tbh you only say that because people have objected to your idea.
Last edited by Cabbage on 02 Jun 2006, 19:14, edited 1 time in total.
Hmm..
i think your mixing up the words hampering and dynamic gameplay with eachother. Offcourse there are battles on specific maps thay can get very densely scattered with wrecks, but this means players need to adjust their strategy, and thus making this dynamic gameplay.
I do think bringing new idea's to this forum is a very good idea. There might just be some idea between them, that nobody really thought of, and could make a big difference.
The thing i don't really get is, why bring up idea's for a mod that you don't care for anyway?
*EDIT*
Maybe there should be a 'mutator' option, to set if specific lvl units wreckages block or not
*/EDIT*
Anybody any other suggestion to make AA better?
i think your mixing up the words hampering and dynamic gameplay with eachother. Offcourse there are battles on specific maps thay can get very densely scattered with wrecks, but this means players need to adjust their strategy, and thus making this dynamic gameplay.
I do think bringing new idea's to this forum is a very good idea. There might just be some idea between them, that nobody really thought of, and could make a big difference.
The thing i don't really get is, why bring up idea's for a mod that you don't care for anyway?
*EDIT*
Maybe there should be a 'mutator' option, to set if specific lvl units wreckages block or not
*/EDIT*
Anybody any other suggestion to make AA better?
I think the only player who finds wrecks problem is fa, I dont know anyone else who has mentioned it^^ if I remember he was a huge fan of spamming huge armies of level1 and throwing them into heavily defended positions... even when the flank was open... only to be massacred in 5 seconds leaving a veritable minefield of his own dead units in the way.
So I suppose if youre a serial level1 unit spammer who is devoid of any form of tactical thought, then I suppose wrecks may cause you a problem.
Me, I just get to level2 before I try anything meaningful ^^
Rockos are just soooo last season :)
So I suppose if youre a serial level1 unit spammer who is devoid of any form of tactical thought, then I suppose wrecks may cause you a problem.
Me, I just get to level2 before I try anything meaningful ^^
Rockos are just soooo last season :)
Warlord Zsinj"
"The slow accumulation of wrecks also makes for a more dynamic map, where paths are slowly cut off, and opened again, and certain areas become vital in terms of resource positioning. Battles become different in a heavy wreck landscape, where more nimble kbots come into their own, and the less maneuverable tanks get bogged down."
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A most excellent point monsiuer Zsinj
"The slow accumulation of wrecks also makes for a more dynamic map, where paths are slowly cut off, and opened again, and certain areas become vital in terms of resource positioning. Battles become different in a heavy wreck landscape, where more nimble kbots come into their own, and the less maneuverable tanks get bogged down."
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A most excellent point monsiuer Zsinj
- Forboding Angel
- Evolution RTS Developer
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Cabbage, myou still aren't getting it. The lv 1 unit corpses are still there. They do not get destroyed by units walking over them. There is a tag in the tdf for blocking=1 yes or blocking=0 no. It does not destroy the corpse, you can still reclaim them.
Steve, the only lv1 units I ever massive spam are ak, and that's because they rock
Steve, the only lv1 units I ever massive spam are ak, and that's because they rock
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
[quote="BigSteve"]I think the only player who finds wrecks problem is fa...quote]
THat the thing no one is getting. I don't find them an issue just I think it would heighten gameplay if the wrecks did not block, however, once again, I really don't care. THis has all been food for thought and you and others have been turning it into a personal matter.
THat the thing no one is getting. I don't find them an issue just I think it would heighten gameplay if the wrecks did not block, however, once again, I really don't care. THis has all been food for thought and you and others have been turning it into a personal matter.
- SwiftSpear
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- Drone_Fragger
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- Forboding Angel
- Evolution RTS Developer
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Umm excuse me, it's not like I completely suck in AA (prolly a little worse at it now due to inactivity), quite the opposite in fact. Just cause I don't care for it doesn't mean that I suck at it.SwiftSpear wrote:FA: It's a intentional feature to AA, and the game is supposed to be balanced around it. If you don't play AA then don't make balance changing suggestions for it as if you know better then the people who have it mastered...
Now that one little sentence was better than this entire thread combined. Well said SS.FA: It's a intentional feature to AA, and the game is supposed to be balanced around it.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
THis is a placeholder for my reply to caydr's question, will prolly take me a little while to writeCaydr wrote:Forboding, what happened anyway? I can remember being on voice chat with you while you were practically having a seizure about how great stuff was in AA, now you don't bother with it... besides this wreckage thing, what has turned you off of it?
