Perhaps a group-guard would be the ideal approach - instead of "guard this unit then this unit" do "guard this unit AND this unit". Still, it's not useful for repairing damaged troops that retreat to the defensive line. Imho, repair should always be the top priorityErom wrote:Sounds like a lot of extra complexity and some extra processor load (cycling through task priority checks for every builder on patrol) for a behavior that could be more accurately generated and tightly managed by having the patrol and guard commands remain separate.
Personally, I hate losing a turret because my damn patrolling repair con got stuck assisting with something. It is the presence of the d) behavior that made me generally give up on the patrol command. To my mind, I'd like a patrol command that did a,b,c only, but I know most of you will disagree with me there.
Patrolling & constructors, my pet peeve again
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