upspring woes - Page 2

upspring woes

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

yeah dude, for a 3do it is the way upspring is.
maestro
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Joined: 08 Jun 2005, 11:10

Post by maestro »

maestro wrote:So it is normal to have inverted in upspring like this and they will looks allright in game ? (note the inverted '31' nose number :( )
Image
No this is not 3DO but UVed S3O :x
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

You should add reflection the hull, windows and missiles. I doubt it will fix ingame, you probably messed up somewhere.
maestro
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Joined: 08 Jun 2005, 11:10

Post by maestro »

but the plane is not made from shiny/reflective material ?
Can U please explain about the reflection stuff, I dont really understand
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

the glass on the cockpit needs to shine/reflect
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

You add a separate texture map for reflection and self illumination. I haven't really gotten a hang of the self illumination part but for the reflection you make a greyscale version of the image, and tone down the brightness and contrast. The lighter the map or parts of the map, the more it will reflect. For your frogfoot you'd want the body to have the same tone of grey and have brighter windows and perhaps rocketpods. Then you copy this greyscale map to the alpha channel as well, this is easily done in photoshop, you go into the alpha channel (create one if you dont have it) and paste it. Then you save it, i use .dds DXT5 interpolated alpha when i save (which is the same as i use for the regular texture map)
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smoth
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Post by smoth »

Texture
Image

Glow/reflective map
Image
Reflection = green pixels
Glowmap = red pixels.
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

maestro, I did a writeup on textures for s3o models for mongus recently and added it to the wiki. I walk through creating both dds files needed to texture a model using Upspring.
http://taspring.clan-sy.com/w/index.php ... king_guide

**There are a few things that still need to be found, IE for making DDS files with programs other then Upspring. Once I find the right parameters I will add them to the page.**
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smoth
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Post by smoth »

From the wiki
Only use 3ds files for this as obj dosen't have UV coordinates
ta3d, objs have uv coordinates. I use them all the time.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

smoth wrote:From the wiki
Only use 3ds files for this as obj dosen't have UV coordinates
ta3d, objs have uv coordinates. I use them all the time.
Yes, I've been using OBJ too.

Getting some wierd welding issues though, the OBJ looks fine in MilkShape, Ultimate Unwrap and Rhino, but when loading in Upspring I always seem to end up with either no welding or the entire model welded. :|
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smoth
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Post by smoth »

WHOA! that is weird.

I have had that before with .3do model files in max when I used it for a month.

I wonder if there is a similarity between the programs. Check your model in wings. I have not hand any unwielding yet in that program.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Even when I eventually got a partly-welded model into upspring (from constant messing around with all 4 programs) some faces weren't properly welded, I thought perhaps it was being caused by non-planars but I had triangulated so I'm a tad perplexed with what I'm doing wrong. :lol:
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smoth
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Post by smoth »

Wow, that is really really nuts. I wish I could help, I don't know why it is doing that.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

If you like I'll post my welded obj to look over and spot any problems / try and s3o. :P


edit:

stuck it up anyway, incase anyone feels like playing around with it

http://flozi.pwp.blueyonder.co.uk/misc/final.obj
Last edited by FLOZi on 25 May 2006, 21:28, edited 1 time in total.
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smoth
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Post by smoth »

Hmm, I can try and see what I can do but I do not know how much time I can allocate to it.
maestro
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Joined: 08 Jun 2005, 11:10

Post by maestro »

What I dont understand is not the technicalities but what is the advantage of having reflective windows... ? (Real Russian frogfoot cockpit blurry like shit after years in Chechen :lol: )
Ive seen and touch several aircraft and none of them have reflective windows
so Why I must make it reflective ? To make it looks better because there is no transparency in Spring ?

Also I need advice on this : what would be better color for the cockpit glass, grey, black or white ?
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Black with a VERY low reflectivity map applied to it.

but that's in my opinion. ;)

Looks nice so far!
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smoth
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Post by smoth »

maestro you can reduce the reflective levels to quite low. If you do it very low it WILL look good.
maestro
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Post by maestro »

Thx all
Ill update it :)

After that Ill still need all ur advice (which Im gonna steal for my tutorial :twisted: :lol: )
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi, speak about topics :
Ive got new problem again, namely smoothing....
How the upspring handle smoothing ? any principle ?
Coz I found upSpring will NEVER smooth my object properly...
Ive try weld and unwelding but Upspring never smooth my mesh in the same way I smooth it in the modeler :x Ogh *(DESPERATE)* :cry:
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