upspring woes
Moderators: MR.D, Moderators
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
You add a separate texture map for reflection and self illumination. I haven't really gotten a hang of the self illumination part but for the reflection you make a greyscale version of the image, and tone down the brightness and contrast. The lighter the map or parts of the map, the more it will reflect. For your frogfoot you'd want the body to have the same tone of grey and have brighter windows and perhaps rocketpods. Then you copy this greyscale map to the alpha channel as well, this is easily done in photoshop, you go into the alpha channel (create one if you dont have it) and paste it. Then you save it, i use .dds DXT5 interpolated alpha when i save (which is the same as i use for the regular texture map)
maestro, I did a writeup on textures for s3o models for mongus recently and added it to the wiki. I walk through creating both dds files needed to texture a model using Upspring.
http://taspring.clan-sy.com/w/index.php ... king_guide
**There are a few things that still need to be found, IE for making DDS files with programs other then Upspring. Once I find the right parameters I will add them to the page.**
http://taspring.clan-sy.com/w/index.php ... king_guide
**There are a few things that still need to be found, IE for making DDS files with programs other then Upspring. Once I find the right parameters I will add them to the page.**
Yes, I've been using OBJ too.smoth wrote:From the wikita3d, objs have uv coordinates. I use them all the time.Only use 3ds files for this as obj dosen't have UV coordinates
Getting some wierd welding issues though, the OBJ looks fine in MilkShape, Ultimate Unwrap and Rhino, but when loading in Upspring I always seem to end up with either no welding or the entire model welded.

If you like I'll post my welded obj to look over and spot any problems / try and s3o. 
edit:
stuck it up anyway, incase anyone feels like playing around with it
http://flozi.pwp.blueyonder.co.uk/misc/final.obj

edit:
stuck it up anyway, incase anyone feels like playing around with it
http://flozi.pwp.blueyonder.co.uk/misc/final.obj
Last edited by FLOZi on 25 May 2006, 21:28, edited 1 time in total.
What I dont understand is not the technicalities but what is the advantage of having reflective windows... ? (Real Russian frogfoot cockpit blurry like shit after years in Chechen
)
Ive seen and touch several aircraft and none of them have reflective windows
so Why I must make it reflective ? To make it looks better because there is no transparency in Spring ?
Also I need advice on this : what would be better color for the cockpit glass, grey, black or white ?

Ive seen and touch several aircraft and none of them have reflective windows
so Why I must make it reflective ? To make it looks better because there is no transparency in Spring ?
Also I need advice on this : what would be better color for the cockpit glass, grey, black or white ?
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Hi, speak about topics :
Ive got new problem again, namely smoothing....
How the upspring handle smoothing ? any principle ?
Coz I found upSpring will NEVER smooth my object properly...
Ive try weld and unwelding but Upspring never smooth my mesh in the same way I smooth it in the modeler
Ogh *(DESPERATE)* 
Ive got new problem again, namely smoothing....
How the upspring handle smoothing ? any principle ?
Coz I found upSpring will NEVER smooth my object properly...
Ive try weld and unwelding but Upspring never smooth my mesh in the same way I smooth it in the modeler

