when to go to level 2?
Moderator: Moderators
the first game is pretty good. you are certainly not noob i will give you that :). some serious mistakes still present though such as the preliminary e stall and then getting too much. waiting too long to get metal makers then spacing NEITHER your windgens OR your metal makers (z and x space them whilst holding shift to queue!). interesting game at points still. i think i might just watch the second one later :) and i might review the first on GR, been a while since i did a review XD
a review on GR? what's GR?Min3mat wrote:the first game is pretty good. you are certainly not noob i will give you that :). some serious mistakes still present though such as the preliminary e stall and then getting too much. waiting too long to get metal makers then spacing NEITHER your windgens OR your metal makers (z and x space them whilst holding shift to queue!). interesting game at points still. i think i might just watch the second one later :) and i might review the first on GR, been a while since i did a review XD
thanks for all the answers, everyone. looks like whatever the case is, 30 is too late to start on l2.
grah
http://www.gamereplays.org
as i said. 30 is too late IF you plan on going tech 2 as your SECOND plant!
BUT you must SCOUT and base when you tech on what your opponent is doing!!! you may want to spam more tech one to get MC (map control) or overwhelm his base or raid his mexes or defend your base. or if you see little AA you may want some air, 3 odd scouts followed by 6+ bombers can destroy his tech 2 plant or some of his tech one, especially if there is light/no AA
SCOUT
LOOK
THEN decide when to tech
http://www.gamereplays.org
as i said. 30 is too late IF you plan on going tech 2 as your SECOND plant!
BUT you must SCOUT and base when you tech on what your opponent is doing!!! you may want to spam more tech one to get MC (map control) or overwhelm his base or raid his mexes or defend your base. or if you see little AA you may want some air, 3 odd scouts followed by 6+ bombers can destroy his tech 2 plant or some of his tech one, especially if there is light/no AA
SCOUT
LOOK
THEN decide when to tech
- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
thanks. yea, i still have a horrible time spacing but i used to be worse. think of some 20 odd windmills all together with metalmakers next to each other. can anyone say disaster waiting to happen? i just felt off in that game, hence to reason why i was stalling at times. also, when i lost my geothermal, it didn't help much. im horrible when it comes to building an economy. i have balanced it out more but it still isn't what it should be.
scouting isn't too good for me either. if i scouted, i would've sent some forces in from the back of his center base and it would've ended it. although, killerd was getting mad that my comm was everywhere where he attacked and he couldn't get through to my base.
thanks for the tips though
scouting isn't too good for me either. if i scouted, i would've sent some forces in from the back of his center base and it would've ended it. although, killerd was getting mad that my comm was everywhere where he attacked and he couldn't get through to my base.
thanks for the tips though
Look here: http://www.gamereplays.org/community/-T ... ction.html (and bookmark it)
Download some replays and start PWNing
Download some replays and start PWNing