Foudrax_pr├â┬®views - Page 2

Foudrax_pr├â┬®views

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Once again you proved yourself and gone above and beyond. Only one suggestion though, is to add some seem lines and plate marks. Yeah I know how much of a pain s3o is to texture. Otherswise good job. :wink:
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

TA 3D wrote:Once again you proved yourself and gone above and beyond. Only one suggestion though, is to add some seem lines and plate marks. Yeah I know how much of a pain s3o is to texture. Otherswise good job. :wink:
s3o is EASY to texture
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Try to keep it to english please.

Our moderation team is designed to moderate in english and theres a very good chance that we won't be able to do our jobs if we allow any language to be used on the forums. Too keep these forums a safe place we need to keep the language consistant.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

oh cmon! i think nobody *cares* if he is talking about how to take over the world there!

besides its easy for us to take his text to babelfish or somewhere.
(if you dont have the luck of understanding latin based tongue :D)
Its looking good, aint a known unit?.. the stumpy or flash? it really recalls some other old render..
Our moderation team is designed to moderate...
..we need to keep the language consistant.
no kidd :wink: .
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

mong: It's really not threads like this that are the problem, it's more that if we make a policy of having any language use being allowed without restriction then we are basicly saying it's fine to have topics and threads that are entirely non english. It's not fair to expect moderators that only speak english to babelfish every post in a thread just to make sure there is no flaming going on, and even if we did have that happening, babelfish often smears the meaning of the words a fair bit so we'd have alot of innocent threads being killed because a mod misunderstood something that was being said and alot of malicious things sneaking through because the english translation isn't at all malicious.

I'm not really looking for an excuse to be strict about it, and I don't really think there's anything wrong with a few sentances here and there in a different language for claritys sake between native speakers, but if it does become problematic we'd have to ban it compleatly and I both don't really want to go to the trouble of upholding a ban like that or get to that point in the first place.

Therefore "try" to keep it to english. :wink:
sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Post by sinclaire »

french:

Bon voila, etant habituer ├â┬á mod├â┬®liser pour ota et 3do builder le format s3o est nouveau pour moi :? j'aurrai besoin de personnes pour m'aider ├â┬á convertir les unit├â┬® en s3o et savoir comment une unit├â┬® s3o est constituer ou mieu je vous fournis les models en 3ds avec une plaque textures en 1024x768 et vous faitent la conversion s3o pour spring :wink: Le foudrax est un teste si il s'avaire convainquant je pourrai m'attaquer au commander arm. Le foudrax fait tout de m├â┬¬me 1400 faces et il n'a pas tout les detailles juste le principale et le model affich├â┬® plus haut ├â┬á juste des textures g├â┬®n├â┬®riques. J'ai commenc├â┬® ├â┬á travailler quelques textures de teste voi├â┬ºi un exemple:

Image



translation:sorry... :?

Good veiled, etant to accustom to model for ota and 3do builder the format s3o is new for me:? I will aurrai besoin of people to help me to convert the unit into s3o and to know how a unit s3o is to constitute or mieu I provided to you the models in 3ds with a plate textures in 1024x768 and faitent you conversion s3o for spring:wink: The foudrax is one tests if it avaire convainquant itself I will be able to tackle ordering ARM. The foudrax takes up the challenge 1400 all the same and it does not have all the detailles just the principal one and the model posted higher with Juste of generic textures. I started to work some textures of tests voiçi an example:

Image
Last edited by sinclaire on 08 Apr 2006, 11:41, edited 3 times in total.
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

The english translation isn't very clear, but the texture is: Wonderfull!
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Bon voila, etant habituer ├â┬á mod├â┬®liser pour ota et 3do builder le format s3o est nouveau pour moi Confused j'aurrai besoin de personnes pour m'aider ├â┬á convertir les unit├â┬® en s3o et savoir comment une unit├â┬® s3o est constituer ou mieu je vous fournis les models en 3ds avec une plaque textures en 1024x768 et vous faitent la conversion s3o pour spring Wink Le foudrax est un teste si il s'avaire convainquant je pourrai m'attaquer au commander arm. Le foudrax fait tout de m├â┬¬me 1400 faces et il n'a pas tout les detailles juste le principale et le model affich├â┬® plus haut ├â┬á juste des textures g├â┬®n├â┬®riques. J'ai commenc├â┬® ├â┬á travailler quelques textures de teste voi├â┬ºi un exemple:
=

Okay Tadah! being more used to modeling in 3do builder the s30 thing is new to me. Confused... I'll need someone to to help me to convert the units into s3o who knows how a s3o unit is put together. Better yet, I'll provide you with a 1024/768 texture plate and YOU1 can make the conversion for spring.

:wink: "Le Foudrax" 2, is a test. If HE 3 are sufficiently convincing I may tackle an ARM Commander. "Le Foudrax" is so far 1400 faces and I've yet to add all the details, just the main model attached above (images in first post) and a generic texture. I've started working on 4 some test textures, here is an example:

1: YOU = vous (general/impersonal form of you, closer to "THEY")
2: "Le Foudrax"(approximately "The Thunder-thingy", think "Thundero" "Destructo")
3: HE = il (could be impersonal/general form "Y'all" or plural "You")
4: work on = travailler (working with/putting to work, verb form indicates that sinclair is causing the texture to exert effort)
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Foudrax is the french name of the flash tank.

Yes, I know, the foudrax we know has two barrel, while this tank has only one, but that's because Sinclaire models are inspired from the preview picture and the intro movie models, not the ingame TA models.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i thought it was a stumpy :| how are we supposed to tell the two apart ingame if they are going to look so similar XD
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

zwzsg wrote:Foudrax is the french name of the flash tank.
That explains this
SinbadEV wrote:2: "Le Foudrax"(approximately "The Thunder-thingy", think "Thundero" "Destructo")
As for the request.

Do you need only someone that bothers "putting all toguether" in s3o format?.

Because that is easy.

If you rather a tutorial, it can be put toguether fast.

Anyhow, as a suggestion, if you are working with 3dmax, why dont you use the 3ds->s3o export plugin?

The explanation on how to use that is in this thread, first post.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

mongus wrote:
zwzsg wrote:Foudrax is the french name of the flash tank.
That explains this
SinbadEV wrote:2: "Le Foudrax"(approximately "The Thunder-thingy", think "Thundero" "Destructo")
As for the request.

Do you need only someone that bothers "putting all toguether" in s3o format?.

Because that is easy.

If you rather a tutorial, it can be put toguether fast.

Anyhow, as a suggestion, if you are working with 3dmax, why dont you use the 3ds->s3o export plugin?

The explanation on how to use that is in this thread, first post.
I think he means the scripting end of it... He's clearly using UV map texturing so that can't possibly be a WIP 3do model...
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

That barrel is way to big for an automatic weapon.
User avatar
Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

UV mapping best!

Putting a s3o unit together isn't hard, and the tutorial deliverd with upspring (http://www.fileuniverse.com/?p=showitem&ID=2317) gives a load of information.
Scripting is something you need to learn, or find someone who can do it for you. I had loads of trouble with it as well. Good thing there are nice people here who have the skill ;)
sinclaire
Posts: 30
Joined: 31 Aug 2005, 15:25

Post by sinclaire »

News image :wink:

Image
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Image
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I agree with Dragon, but this is a work in progress, dont be to harsh on it.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

well the red and orange lights with lines texture is overused and ugly. the rest is sexy ^.^
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

sinclaire, tu es mon cheri :shock:


sinclaire: labor es 90% bene, 10% non-bene.,
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

maybe you could try to remodel the actual ingame model which has more "flashy" feeling to it
Post Reply

Return to “Art & Modelling”