arctic zone (UPDATED) - Page 2

arctic zone (UPDATED)

Discuss maps & map creation - from concept to execution to the ever elusive release.

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mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

For those of you who missed the screenshots and want to try the map. :|


http://www.mufdvr.222clan.com/ArcticZone.sd7

Image
Last edited by mufdvr222 on 07 Apr 2006, 12:38, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Well it's a nice map, but those ice rocks just need some work, you can probaly fix it in like an hour?

I'm even willing to do it for you, do you want that?
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

NOiZE wrote:Well it's a nice map, but those ice rocks just need some work, you can probaly fix it in like an hour?

I'm even willing to do it for you, do you want that?
Yes I would like that very much if its not too much work.
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

I'm sure he want's it.
edit: damn he was first
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

ok done it

Image

Do get it in your map just use this icetex2.png instead of yours:

http://members.home.nl/sangers/icetex2.png

Now what did i do?

- i added more green onto the second texture, so it gets more reflectivity
- i added more red onto the second texture so it gets more self illlumination, so it looks bright


:-)
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Dr.InfernO
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Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

wow great!
Cannot wait to for evening so i can test it than...
I hope this map is avaiable at fileuniverse then.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Noize,, Thank you. What can I say,, that looks 100% better, ok so that .png is the actual feature texture?.

edit,, The map is updated so just use the existing link for now.

http://www.mufdvr.222clan.com/ArcticZone.sd7

Image :-)
Last edited by mufdvr222 on 07 Apr 2006, 12:33, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

no it's texture 2

texture can control self illumination and reflection

icetex.dds = texture 1 and contains the actual texture
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Very nice noize. Thanks, I really wanted to play this map.

Rocks look great :D
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Dr.InfernO
Posts: 223
Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

Hey forboding I'll host it tonight! :)
Is it allready on fileuniverse?
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Uploading the map now, should be at FU in a short while. :-)
I can`t upload the map because the other version is still on the server.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Version 2 is at FU with those much needed "fixed" ice rocks, and we have Noize to thank :-)
http://www.fileuniverse.com/?p=showitem&ID=2962

Image
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Dr.InfernO
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Joined: 18 Nov 2005, 13:55

Post by Dr.InfernO »

whahoo, so I will host some nice sea battles this evening! :)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

muffdvr, will you please remove the typemap from this map. negative speed modifiers? good god dude. Please fix it. It's a cool map but the typemap completely ruins it.
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

If its affecting gameplay that much then I will be happy to get rid of the typemap.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

my scout spider in EE took about 15 minutes to make it to the center of the map. plus the regular units were moving VERY slowly on the mainland, which sucked because the map is cool, But we couldn't even use anphibs because tehy moved so slow.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Am compiling the new version as I type this, will try to have it up on FU tonight as V3.
Can you delete the old version from FU?
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

that's excellent. This map is great for naval games.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

mufdvr222 wrote:Am compiling the new version as I type this, will try to have it up on FU tonight as V3.
Can you delete the old version from FU?
Sure, thanks dude!
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