MADNESS HAHA -actully a map discusion
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
OK, can someone give me a hand (not litraly... just some of there time would be nice)
I need some decent rock features... Is there anyone that can make them? I just can model intresting rocks....
Would need: 3 broken patches (like small flat piles of rock on teh grond no bigger than a peewee)
3 boulders (Like about peewee to 2 times as big as a peewee size)
and maybe a few big sticking up out the ground rocks (mini mountains even
) though i will understand im asking for quite a few things.
All i realy need is to have them modeled, however if you wanna UV map and texture them to, thats great. If you want to turn them into actuly features, then tahts even better!!
Id realy liek to get this map out to you peole as soon as poss, but my modeling is so suxie (well, for rocks it is) that i havnt been able to make even 1 im happy with.
aGorm
aGorm
I need some decent rock features... Is there anyone that can make them? I just can model intresting rocks....
Would need: 3 broken patches (like small flat piles of rock on teh grond no bigger than a peewee)
3 boulders (Like about peewee to 2 times as big as a peewee size)
and maybe a few big sticking up out the ground rocks (mini mountains even

All i realy need is to have them modeled, however if you wanna UV map and texture them to, thats great. If you want to turn them into actuly features, then tahts even better!!
Id realy liek to get this map out to you peole as soon as poss, but my modeling is so suxie (well, for rocks it is) that i havnt been able to make even 1 im happy with.
aGorm
aGorm
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I'll be done with them tonight, gimmie about 5 hours.. (I'm doin other things too)aGorm wrote:OK, can someone give me a hand (not litraly... just some of there time would be nice)
I need some decent rock features... Is there anyone that can make them? I just can model intresting rocks....
Would need: 3 broken patches (like small flat piles of rock on teh grond no bigger than a peewee)
3 boulders (Like about peewee to 2 times as big as a peewee size)
and maybe a few big sticking up out the ground rocks (mini mountains even) though i will understand im asking for quite a few things.
All i realy need is to have them modeled, however if you wanna UV map and texture them to, thats great. If you want to turn them into actuly features, then tahts even better!!
Id realy liek to get this map out to you peole as soon as poss, but my modeling is so suxie (well, for rocks it is) that i havnt been able to make even 1 im happy with.
aGorm
aGorm
I'm gonna try to get them COMPLETELY done, UV'd Textured, and Imported.. I'm gonna need a lil practice
yes they will be avail to you too NoIzE
Quick question... does anyone know how the knocking down fo features works??? Only I keep uppping the hitdensity of my trees, but they can still be knocked down... Its realy rather odd. Do they have to have a metal value as well or somthing?
is its current setup, any sugestions people??
Thanks
aGorm
Code: Select all
world=All Worlds;
description=Palm Tree 1;
category=arm_corpses;
object=cluster1.s3o;
footprintx=2;
footprintz=2;
height=50;
blocking=1;
hitdensity=50;
metal=0;
energy=250;
damage=20;
flammable=1;
featurereclamate=palm1dead;
seqnamereclamate=tree1reclamate;
upright=1;
Thanks
aGorm
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Does anyone know who the damd features being crushable thing acutlly works? Im lost, my trees still topel over, and I cant give them a high metal value cause that would sux.
So near to releasing... but so far...
Also,whats this renedring thing about 1 to 8 ratios? I cant see your tut anywere forboding... and I've not been able to find any settings about "1 to 8 ratios" so im a little miffed.
aGorm
So near to releasing... but so far...
Also,whats this renedring thing about 1 to 8 ratios? I cant see your tut anywere forboding... and I've not been able to find any settings about "1 to 8 ratios" so im a little miffed.
aGorm
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
bigger vertical rocks for you tonight (t-minus 6+ hours), plan on itaGorm wrote:Does anyone know who the damd features being crushable thing acutlly works? Im lost, my trees still topel over, and I cant give them a high metal value cause that would sux.
So near to releasing... but so far...
Also,whats this renedring thing about 1 to 8 ratios? I cant see your tut anywere forboding... and I've not been able to find any settings about "1 to 8 ratios" so im a little miffed.
aGorm

oh, and some desert rocks too... if you guys want em
Good thing release got pushed back due to lack of ability to get trees to no fall down for all units.... Dam those trees.
Big rocks, grovey mate! Can I ask a favor though... dont do teh textures as DDS, they just refuse to work. (or atleast, on my machine they do. TGA's are fine, and because the map is 7ziped, it makes no difference to end file size realy. (all of like 4 kb))
Does anyone know how the crushing features works yet??
aGorm
Big rocks, grovey mate! Can I ask a favor though... dont do teh textures as DDS, they just refuse to work. (or atleast, on my machine they do. TGA's are fine, and because the map is 7ziped, it makes no difference to end file size realy. (all of like 4 kb))
Does anyone know how the crushing features works yet??
aGorm
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
I thought I could only use DDS with the s3o format....
I'll provide both for you
EDIT:
gonna need more time....
having to meshedit them by hand to make em look "weathered" by both the wind and the water...
haven't gotten to paint any of them yet, but here's a peek of the general model for ya aGorm

Edit #2:
nother update.... the girlfriend came over... had to cook her dinner, watch a movie... bla bla bla.... the fun stuff... and yeah, listen to her run her mouth for like 2 hours... you know how that goes....
(I apologize for the delay, I told you they'd be done tonight, not at 4am... sorry
)
Anyways, I'm back on the projects... I've got the Models UV's and Maps done... I gotta get them converted and into UPSpring and oriented and the hitboxes set... and then they are good to go..

NOTE!... if you look at the models, the base of them is within the tapered lower sections.... this is so that when you place them on an angled shoreline CLOSE to the water, the water level "should" be near the top of the taper... thus the water eroded the rocks lower levels... and they are all covered in moss.... I think they are coming along good... the taller ones are VERY VERY BIG!... weighing in at 320 feet tall!... they are about 8 times as tall as a peewee....
Think Easter Island
I'll provide both for you

EDIT:
gonna need more time....
having to meshedit them by hand to make em look "weathered" by both the wind and the water...
haven't gotten to paint any of them yet, but here's a peek of the general model for ya aGorm

Edit #2:
nother update.... the girlfriend came over... had to cook her dinner, watch a movie... bla bla bla.... the fun stuff... and yeah, listen to her run her mouth for like 2 hours... you know how that goes....
(I apologize for the delay, I told you they'd be done tonight, not at 4am... sorry

Anyways, I'm back on the projects... I've got the Models UV's and Maps done... I gotta get them converted and into UPSpring and oriented and the hitboxes set... and then they are good to go..

NOTE!... if you look at the models, the base of them is within the tapered lower sections.... this is so that when you place them on an angled shoreline CLOSE to the water, the water level "should" be near the top of the taper... thus the water eroded the rocks lower levels... and they are all covered in moss.... I think they are coming along good... the taller ones are VERY VERY BIG!... weighing in at 320 feet tall!... they are about 8 times as tall as a peewee....
Think Easter Island

Last edited by LathanStanley on 07 Mar 2006, 10:18, edited 4 times in total.