MADNESS HAHA -actully a map discusion - Page 2

MADNESS HAHA -actully a map discusion

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

zoom, in real close on foothills v 7 you will see squares from mapconv compression. That is what causes the lines.

I never fixed foothills, maybe I should. At any rate, agorm did you render this or is it a photoshop product?
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aGorm
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Post by aGorm »

Its my standard styley, 2 6000 and somthing terregen renders, a load of photoshoping, some tileing, some effects for the creaters and the volcano (one of the unfinished bits). The odd thing is its even happening on some of teh bits that ive actully tiles with decent tiles.

aGorm
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Android_X
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Post by Android_X »

Could it be some thing to do with the detail texture and not the map texture? Just an idea.
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hrmph
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Post by hrmph »

Looks like a cool map. Can we have a pic of the Volcano, and metalmap. And most, if not all, maps have that line issue. It can be quite distracting at times. Only when zoomed out of course.
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aGorm
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Post by aGorm »

Well, once ive finished teh volcano of course i will....

the metal map I'm not 100% sure if it will stay as it is. Realy i need to test out the metal maps balance vrs the terrain, but for that i need to get a few good friends to help me play test it.

And ill go check out the detail tex...

aGorm
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aGorm
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Post by aGorm »

OK, can someone give me a hand (not litraly... just some of there time would be nice)

I need some decent rock features... Is there anyone that can make them? I just can model intresting rocks....

Would need: 3 broken patches (like small flat piles of rock on teh grond no bigger than a peewee)

3 boulders (Like about peewee to 2 times as big as a peewee size)

and maybe a few big sticking up out the ground rocks (mini mountains even :-) ) though i will understand im asking for quite a few things.

All i realy need is to have them modeled, however if you wanna UV map and texture them to, thats great. If you want to turn them into actuly features, then tahts even better!!

Id realy liek to get this map out to you peole as soon as poss, but my modeling is so suxie (well, for rocks it is) that i havnt been able to make even 1 im happy with.

aGorm

aGorm
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aGorm
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Post by aGorm »

Bump.... bump... wonderfull bumps.

aGorm

(THIS IS A DESPERATE PLEE BTW WAY! I have loads of work and stuff and would realy apreciate some help :-) :P !)
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LathanStanley
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Post by LathanStanley »

aGorm wrote:OK, can someone give me a hand (not litraly... just some of there time would be nice)

I need some decent rock features... Is there anyone that can make them? I just can model intresting rocks....

Would need: 3 broken patches (like small flat piles of rock on teh grond no bigger than a peewee)

3 boulders (Like about peewee to 2 times as big as a peewee size)

and maybe a few big sticking up out the ground rocks (mini mountains even :-) ) though i will understand im asking for quite a few things.

All i realy need is to have them modeled, however if you wanna UV map and texture them to, thats great. If you want to turn them into actuly features, then tahts even better!!

Id realy liek to get this map out to you peole as soon as poss, but my modeling is so suxie (well, for rocks it is) that i havnt been able to make even 1 im happy with.

aGorm

aGorm
I'll be done with them tonight, gimmie about 5 hours.. (I'm doin other things too)
I'm gonna try to get them COMPLETELY done, UV'd Textured, and Imported.. I'm gonna need a lil practice

yes they will be avail to you too NoIzE
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Weaver
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Joined: 07 Jul 2005, 21:15

Post by Weaver »

I am doing some for Ashap Plateau, which you may use, reskin etc when I have finished them. I can't promise when that will be 'tho, could a few days, could be longer.
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smoth
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Post by smoth »

I think it has to do with bad mipmapping.

My card does the same thing. I have no idea why
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aGorm
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Post by aGorm »

Thanks guys!

On the line thing, I think you may be right there smoth.

With rocks.... I expect the map to be done for teh weekend! I'll be wanting some people to test it with though first!

aGorm
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aGorm
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Post by aGorm »

Quick question... does anyone know how the knocking down fo features works??? Only I keep uppping the hitdensity of my trees, but they can still be knocked down... Its realy rather odd. Do they have to have a metal value as well or somthing?

Code: Select all

	world=All Worlds;
	description=Palm Tree 1;
	category=arm_corpses;
	object=cluster1.s3o;
	footprintx=2;
	footprintz=2;
	height=50;
	blocking=1;
	hitdensity=50;
	metal=0;
	energy=250;
	damage=20;
	flammable=1; 
	featurereclamate=palm1dead;
	seqnamereclamate=tree1reclamate;
	upright=1;
is its current setup, any sugestions people??

Thanks

aGorm
mufdvr222
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Post by mufdvr222 »

I see those lines as well and I just got a new graphics card, all of my maps have them, but it seems more visible on dark terrain.

Image
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

mufdvr, read my tutorial on terrain generation and that won't happen anymore.

Rendering in a 1 to 8 ratio combined with the compilers tiling produces that effect.
Andreask
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Joined: 16 Dec 2005, 21:08

Post by Andreask »

Well, i play with all graphical settings turned off, and i never saw those lines, ever, not on any map. I just played Battle Range, the map which the above Shot is taken from, and did not see those lines.

Wonder what that is about.
mufdvr222
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Post by mufdvr222 »

Forboding Angel wrote:mufdvr, read my tutorial on terrain generation and that won't happen anymore.

Rendering in a 1 to 8 ratio combined with the compilers tiling produces that effect.
Ok will do.
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aGorm
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Post by aGorm »

Does anyone know who the damd features being crushable thing acutlly works? Im lost, my trees still topel over, and I cant give them a high metal value cause that would sux.

So near to releasing... but so far...

Also,whats this renedring thing about 1 to 8 ratios? I cant see your tut anywere forboding... and I've not been able to find any settings about "1 to 8 ratios" so im a little miffed.

aGorm
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LathanStanley
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Post by LathanStanley »

aGorm wrote:Does anyone know who the damd features being crushable thing acutlly works? Im lost, my trees still topel over, and I cant give them a high metal value cause that would sux.

So near to releasing... but so far...

Also,whats this renedring thing about 1 to 8 ratios? I cant see your tut anywere forboding... and I've not been able to find any settings about "1 to 8 ratios" so im a little miffed.

aGorm
bigger vertical rocks for you tonight (t-minus 6+ hours), plan on it :wink:

oh, and some desert rocks too... if you guys want em
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aGorm
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Post by aGorm »

Good thing release got pushed back due to lack of ability to get trees to no fall down for all units.... Dam those trees.

Big rocks, grovey mate! Can I ask a favor though... dont do teh textures as DDS, they just refuse to work. (or atleast, on my machine they do. TGA's are fine, and because the map is 7ziped, it makes no difference to end file size realy. (all of like 4 kb))

Does anyone know how the crushing features works yet??

aGorm
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I thought I could only use DDS with the s3o format....

I'll provide both for you :wink:


EDIT:
gonna need more time....

having to meshedit them by hand to make em look "weathered" by both the wind and the water...

haven't gotten to paint any of them yet, but here's a peek of the general model for ya aGorm

Image


Edit #2:
nother update.... the girlfriend came over... had to cook her dinner, watch a movie... bla bla bla.... the fun stuff... and yeah, listen to her run her mouth for like 2 hours... you know how that goes....

(I apologize for the delay, I told you they'd be done tonight, not at 4am... sorry :P )

Anyways, I'm back on the projects... I've got the Models UV's and Maps done... I gotta get them converted and into UPSpring and oriented and the hitboxes set... and then they are good to go..

Image

NOTE!... if you look at the models, the base of them is within the tapered lower sections.... this is so that when you place them on an angled shoreline CLOSE to the water, the water level "should" be near the top of the taper... thus the water eroded the rocks lower levels... and they are all covered in moss.... I think they are coming along good... the taller ones are VERY VERY BIG!... weighing in at 320 feet tall!... they are about 8 times as tall as a peewee....

Think Easter Island :-)
Last edited by LathanStanley on 07 Mar 2006, 10:18, edited 4 times in total.
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