So, basically, you just don't like it, and you didn't like the Spire Rook, either, and you don't like how NanoBlobs is about not looking like a "normal" or "good" RTS.
Mod-making is not a popularity contest for me- it's an opportunity to make something interesting, as opposed to the thousands of games I see every year that are either really dull... or lame... or both. I could be super-popular, right this minute, by making a realistic, modern combat sim that looked really nice, or a sci-fi game featuring guys in ultra-cool combat suits, stealing from a thousand other, boring games. Whoa... hmm... other people are
already doing that. Should I just copy them? Nah. Do I care about people's opinions? Nah. I'm sure that Black and White turned a lot've people off, too
I am skilled enough that I can build whatever I want- really! I chose this look for NanoBlobs intentionally, so I guess you're just not going to play it- and that's OK. Playing games should make you happy. Making this sort of game makes
me happy. Which is, in the end, the main thing that counts. If you think NanoBlobs is weird
now, wait for the final version- it's going to get better
Wolfe Games' next project will be fairly conservative, artwise, so I'm enjoying some artistic freedom while I can. When NanoBlobs 0.3 is released, I'll be doing something much more conventional and boring, but I'm sure it will be more popular with people like you. So come back in about six months, and we can have this conversation again, k?