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if(type==ChangeGiven && unitDef->energyUpkeep>25){//deactivate to prevent the old give metal maker trick
Moderator: Moderators
Code: Select all
if(type==ChangeGiven && unitDef->energyUpkeep>25){//deactivate to prevent the old give metal maker trick
That makes no sense. The extra range is due to a bug with the engine, not with a mod. The only thing the mod could stick to a certain gravity rating and make sure shells can't go any further than thier range on the same ground level.Zenka wrote:As for XTA, I noticed you can get more out of turrets when controlling them (FPS). most turrets get a +30% range by just aiming in the air instead of the ground. and you can hit under-water units as well.
in AA, the range of a unit is final. Can't override it by aiming in air. but you can kill subs with a floating HLT. (if you find the time fireing it).
Just tell the flash to keep firing until it can take its place. even if it does not, the unit that is built will be stuck in there due to the wrek of the flash and production will still stop until both the wrek and the unit are cleared.Min3mat wrote:im not sure whether u could do this if the lab was building something, unless u did it in front of the entrance
Dunno why either. But you can't get extra range out a guardian in AA, just try it.Kuroneko wrote:That makes no sense. The extra range is due to a bug with the engine, not with a mod. The only thing the mod could stick to a certain gravity rating and make sure shells can't go any further than thier range on the same ground level.
Don't think the factory will stop. I've seen it, and made it, and factory keeps producing.BadMan wrote:... wrek will stuff the lab and stop it from producing. In ota, experience players know how to reclaim the wrek, and not the lab. Noobs end up reclaiming their lab, dgunning it, or quitting. In Spring, I know it stops production, which gives you an edge, but its easily reclaimed...unlike ota. Pooey
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That's probably because of the projectile's velocity. Meaning that, in higher gravity maps, the Guardian probably can't reach it's intended range (i think i've confirmed this in the most recent version of AA) and/or, in lower gravity ones, it can fire farther.Zenka wrote:Dunno why either. But you can't get extra range out a guardian in AA, just try it.Kuroneko wrote:That makes no sense. The extra range is due to a bug with the engine, not with a mod. The only thing the mod could stick to a certain gravity rating and make sure shells can't go any further than thier range on the same ground level.