Unit request for xta - Page 2

Unit request for xta

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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

do peewees always need to die?
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FizWizz
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Post by FizWizz »

NOiZE wrote:do peewees always need to die?
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Argh
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Post by Argh »

Yeah, because they're cute and ... crunchy ;) Maybe the "official version" should have a Riot Tank's flamer on top... muahaha...
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Cyberwal
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Post by Cyberwal »

An experimental superunit called "PeeWee's big brother" which looks similar to a PeeWee but much bigger and owns everything?
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PauloMorfeo
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Post by PauloMorfeo »

Cyberwal wrote:An experimental superunit called "Krogoth" which looks similar to a PeeWee but much bigger and owns everything?
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Argh
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Post by Argh »

Final version. When DDS works for S3Os, then I will be more than willing to compress the current TGAs- right now, they're a performance hog, because Spring doesn't preload them into RAM. These shots show that all major Spring graphic tricks are being used- teamcolor, glowmaps, reflections. I tried, with some success, to keep true to TA's original art style while taking advantage of modern technique.

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Das Bruce
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Post by Das Bruce »

Very ww1 isn't it.
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Argh
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Post by Argh »

Sort've. I'm actually stealing from a number of sources here- early tanks, OGRE designs from Steve Jackson's game (on my list of things to erm... re-create in Spring, maybe) anime stuff, and, of course, OTA :-)
Chocapic
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Post by Chocapic »

i think the unit along with the landscape looks quite good, however id like to see the unit beetween the core army to see better how it fits
Archangel of Death
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Post by Archangel of Death »

OMG! That top pic is INGAME! Thats it, I'm getting a new vid card.

New texture looks much better (but of course), looks nice and Core-ish to me. I can imagine it looking great amongst a horde of Pyros already.
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Argh
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Post by Argh »

All of the shots are in-game, of course- I do not believe in showing off renders. I will put it among some Core units tonight and show a screen or three of the results- I was very careful to pick out the colors so that it would fit in well with XTA.
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Argh
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Post by Argh »

Here are some screens. In the first, the unit stands out- this is, in part, because it was intended to be quite large, to make it realistically have that many turrets. Yeha's request was pretty vague, so I went with the concept that this unit would be a "mobile pillbox"- relatively weak on offense, but really strong defense, with the turrets being used to clear out swarms around it- essentially, the Anti-Peewee. We can shrink it, or whatever, of course, but that was the basic concept.

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In the second shot, I hope that people will start to see that this unit doesn't look that weird, and fits with other Core specialist units, which is its real "family"- it's not really a classic Core tank, but is a specialized unit with a very specfic role to play.

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In the third shot, I have moved the "families" into groups, so that you can, again, see the unit in context. As you will hopefully agree, the unit was very carefully planned out, color-wise, to fit into Core's rainbow of greens, yellows, browns, grey-blues and blacks.

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Maelstrom
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Post by Maelstrom »

The texture is definatley looking good. The camo still looks a little off though. he colour is just not quite right. But im sure ingame you will be too busy killing everything with it to really notice. Nice work.
Archangel of Death
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Post by Archangel of Death »

Hmm, maybe it could use a tad bit more metal showing. Or, I was thinking, maybe a more Krogoth like texture scheme, as you could also say its in the big-and-bad family. The picture in my head mixing some krogoth and "specialty" camo together looks pretty good (even though I can't really see it).

Then again, maybe it just needs shinier barrels like the gimp has.
Chocapic
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Post by Chocapic »

Archangel of Death wrote:Hmm, maybe it could use a tad bit more metal showing...
i thought exactly the same it needs to be a little more metalic
mongus
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Post by mongus »

ok this is getting offtopic, so i can jump in. (or better, post this unit in the wip thread!).

How about using more polygons to make the turret's cannons?
Like 5, or 6... maybe 8? (that is an hexagon O_O), or is that too much for spring models?

its like its shoting square bullets rigth now, but i can bare it, as old units all have this kind of barrels, just they use a "degrade" texture, that makes it look like its round (from some angles) (see evolva core commander).

On the unit itself, even when i like the "general" shape it has, it seems it could use some more details.

The concept of 6 lasers, aiming to the flanks of the units, is cool, but it has some "plain" sensation to it.

Altougth, it converts the unit in a equaly effective weapon in (almost) any direction you face it, good for holding ground perhaps, but not that good as offensive gun.

The texture is looking good, altough i liked the first one, it was a bit more defined in the "color patches".

All in all, its like one of those units you dont like inmediatly, but get to appreciate when you use it.
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Decimator
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Post by Decimator »

If it's given a really high crushstrength, I can see it wading into a swarm of enemy units and slaughtering them.
Chocapic
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Post by Chocapic »

is it just me or this pictures show a xta unit (xta requested) amongst a aa core army ?
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Aun
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Post by Aun »

No. Core in AA only has a vehicle radar jammer.
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SwiftSpear
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Post by SwiftSpear »

The model is a little lower poly then I would have gone for... but then I didn't even take a shot at it so you can ignore that criticism. I'd like to see a skin with more metal and teamcolor textures and less overwhelming camo. The camo doesn't look terrible in and of itself, it just eats the whole thing and makes it look like a big yellow blob.
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