Switching between engine versions causes long startup times - Page 2

Switching between engine versions causes long startup times

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Switching between engine versions causes long startup ti

Post by knorke »

hm.
now the problem is that rapid-gui.exe only works when in engine folder and also always downloads into that folder. :?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Switching between engine versions causes long startup ti

Post by knorke »

hm, new problem is that rapid-gui.exe only works in engine folder.
and always downloads into that folder, not using the springcontent folder.
how to fix that?
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Switching between engine versions causes long startup ti

Post by Jools »

Beherith wrote:Its because you have tons of .sdd folders in your main mods/maps folders. Those really impact first load times (takes more than 5 minutes for me)
.sdd should really be a temporary thing, but its just too comfortable to keep svn's of mods there.
This solved the issue for me. I had the xta svn as a .sdd in mods directory.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Switching between engine versions causes long startup ti

Post by Beherith »

knorke wrote:hm, new problem is that rapid-gui.exe only works in engine folder.
and always downloads into that folder, not using the springcontent folder.
how to fix that?
Copy all dlls from engine folder to rapid folder. Launch from rapid folder.
Post Reply

Return to “Help & Bugs”