now the problem is that rapid-gui.exe only works when in engine folder and also always downloads into that folder.
Switching between engine versions causes long startup times
Moderator: Moderators
Re: Switching between engine versions causes long startup ti
hm.
now the problem is that rapid-gui.exe only works when in engine folder and also always downloads into that folder.
now the problem is that rapid-gui.exe only works when in engine folder and also always downloads into that folder.
Re: Switching between engine versions causes long startup ti
hm, new problem is that rapid-gui.exe only works in engine folder.
and always downloads into that folder, not using the springcontent folder.
how to fix that?
and always downloads into that folder, not using the springcontent folder.
how to fix that?
Re: Switching between engine versions causes long startup ti
This solved the issue for me. I had the xta svn as a .sdd in mods directory.Beherith wrote:Its because you have tons of .sdd folders in your main mods/maps folders. Those really impact first load times (takes more than 5 minutes for me)
.sdd should really be a temporary thing, but its just too comfortable to keep svn's of mods there.
Re: Switching between engine versions causes long startup ti
Copy all dlls from engine folder to rapid folder. Launch from rapid folder.knorke wrote:hm, new problem is that rapid-gui.exe only works in engine folder.
and always downloads into that folder, not using the springcontent folder.
how to fix that?
