What you have to look forward to...
Moderator: Moderators
MAMMAMAMMWOWOWOWAHAHAAHHAHAHHAHAH!HH!H!H!H!H!H!!!!
ITS ALLIVE!!! ALIVE!!!!
I AHF GOJ FO"PPIQH£PRHP VH*YAJPFKHQ£Uruwvhj
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
If your wondering what teh hell all that is about, look at it like this. I finaly got a s3o file into teh game with a UV mapped texture, TO WORK!?!?!?!? WAAAAYYYHOOOOO!!!
You can expect the map pretty dam soon now!!
aGorm
ITS ALLIVE!!! ALIVE!!!!
I AHF GOJ FO"PPIQH£PRHP VH*YAJPFKHQ£Uruwvhj
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
If your wondering what teh hell all that is about, look at it like this. I finaly got a s3o file into teh game with a UV mapped texture, TO WORK!?!?!?!? WAAAAYYYHOOOOO!!!
You can expect the map pretty dam soon now!!
aGorm
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
You did!? Write us a tutorial!aGorm wrote:If your wondering what teh hell all that is about, look at it like this. I finaly got a s3o file into teh game with a UV mapped texture, TO WORK!?!?!?!? WAAAAYYYHOOOOO!!!
You can expect the map pretty dam soon now!!
aGorm
Including all you're overloaded cries for joy, if you must. we'll read around it. (it's hard to miss)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
No, not at all, according to him his map is fine in everyway exept for one major problem.
The trees are too big and because of the engine they dissapear and re-appear as you move the camera and it looks very ugly. He had to maneouvre his camera very carefully in those shots.
Zaphod implemented a fix in the spring engine however which is in the test build he released recently, and the svn.
The trees are too big and because of the engine they dissapear and re-appear as you move the camera and it looks very ugly. He had to maneouvre his camera very carefully in those shots.
Zaphod implemented a fix in the spring engine however which is in the test build he released recently, and the svn.
Just to clarify... Its both. Plus realy I need to moddel atleast 3 more trees. But when it don't work you kinda lose your drive... It will happen when I know it will all work out. Probablie like alot of teh other things I wish I was doing.
Or maybe i should just forget about that map and just leave it as a nice screenshot. I dont know.
aGorm
Or maybe i should just forget about that map and just leave it as a nice screenshot. I dont know.
aGorm
please finish the map in the next version!aGorm wrote:Just to clarify... Its both. Plus realy I need to moddel atleast 3 more trees. But when it don't work you kinda lose your drive... It will happen when I know it will all work out. Probablie like alot of teh other things I wish I was doing.
Or maybe i should just forget about that map and just leave it as a nice screenshot. I dont know.
aGorm
the comunity will thank you

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
impractial is the wrong word. Unweildy might be better.
Reason I say that is because the huge trees will make ota viw a bit of a bitch to use.
I'm not saying it's a bad idea agorm, I'm just saying that it's hard to imagine navigating that because the camera will zoom every time you get near a treee (because they are filled with terrain I believe).
I absolutely LOVE the idea, and I think you should go ahead and do it. However, don't be too too suprised if the map is ahead of it's time.
Reason I say that is because the huge trees will make ota viw a bit of a bitch to use.
I'm not saying it's a bad idea agorm, I'm just saying that it's hard to imagine navigating that because the camera will zoom every time you get near a treee (because they are filled with terrain I believe).
I absolutely LOVE the idea, and I think you should go ahead and do it. However, don't be too too suprised if the map is ahead of it's time.
Of course Caydr and Forboding (who have played the map) will know that the camera becomes a bitch to use in OTA view.
Oh, hold up, they havn't played it!!
Not that i dont agree we need somthing better(IE S3o boxes)... but actully the OTA view works pretty fine. Sure teh camera rises up as you hit a tree, but then It doesn't feel taht unatural, because theres a tree there. It feels like you should be rising because of the tree. Hard to explane but it dont feel that wrong.
Its the total war view that feels a bit odd, you notice teh jump in height far more in that one.
I just need the engin to decide n how its gonna do things. And some free time would be handy...
aGorm
Oh, hold up, they havn't played it!!

Its the total war view that feels a bit odd, you notice teh jump in height far more in that one.
I just need the engin to decide n how its gonna do things. And some free time would be handy...
aGorm