how will supreme comm affect spring - Page 2

how will supreme comm affect spring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

how will SC affect Spring

make it more popular (its a free version of SC after all)
10
22%
no change in spring popularity (we'll all be faithful)
24
52%
itll be less popular (your all traitorous basteds!)
12
26%
 
Total votes: 46

User avatar
dinamik
Posts: 94
Joined: 26 Jul 2005, 11:52

Post by dinamik »

Question:
how will supreme comm affect spring ?
-----------------
Answer:
SO

Image
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Traitor!!!!!!!!!!
User avatar
Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

PauloMorfeo wrote:... I also remember that it was you who, once, in the Linux mailing list, said it wasn't going to play Spring until copyright issues were solved.
It? if you mean I, yes that's true.
I won't play Spring until the copyright problem is resolved.
Only for testing purpeses I will run Spring.
And I have a legal copy of TA, TA:CC and TA:Kingdoms.
So you won't find me playing a game in the multiplayer lobby for some time, even when it's ported to Linux.
PauloMorfeo wrote:... I have gone to check it out a few times with possibility of trying to port it myself (even though i would most certainly do a bad port). The thing is that i looked at it and i didn't liked it all that much. It doesn't feel TA ...
If you port it I will play my first game with you :-)
I don't know when I will have the time to port it myself.
I can help you if you take the lead.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

dinamik wrote:Question:
how will supreme comm affect spring ?
-----------------
Answer:
SO

Image
what Alantia said! Even if that were so TA Spring would continue in some kind of zombie form, like i do at this very moment!
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Tim Blokdijk wrote:
PauloMorfeo wrote:... I also remember that it was you who, once, in the Linux mailing list, said it wasn't going to play Spring until copyright issues were solved.
It? if you mean I, ...
It's a weird grammar thing. Note that i mentioned "you who", meaning the one who. Refering to the one, i can't, after, refer to "you":
PauloMorfeo wrote:... it was you who, once, in the Linux mailing list, said you weren't going to play Spring until copyright issues were solved.
Even though i'm pretty sure this is wrong english, i don't know if my original english statement is the correct way to do it.
Tim Blokdijk wrote:...
If you port it I will play my first game with you :-)
I don't know when I will have the time to port it myself.
I can help you if you take the lead.
Well, my internship is over. Meaning i'm now free. Unenployed is a more correct expression.
You know, it's a funny thing. When Spring first came out, it's lobby was C# which i was learning. Now, i'm very proficient at it but there is a whole new lobby non C#. Doh!

I'm taking care of things first (like the most needed task of trying to find a job which doesn't seem to be happening) and only after will i dip my feet onto something bigger than making a map.

Still, i'm not sure i would like to port that mod to Spring because of the reasons i mentioned. I would be more inclined to use another aproach.
Unit packs like UH, and many others, use loads of new units. Those are mainly oTA content free (maybe except sounds). Maybe it would be more interesting to try and make a compilation of that kind of units which are more TA styled.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

If you know C# C++ and java are both very easy to learn. All 3 use nearly the exact same syntax for the majority of thier functions.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

ahem, the lobby is delphi, but yah the syntax is a unviersal skill that can be learnt for soo many languages.

Other than that spring doesnt seem as far behind from supreme commander technically speaking as people like to think, and with the necessary upates and modifications spring could outdo supreme commander on the graphics and zoom level situation.

And other Supcom features such as panick clicking, airplanes refueling, and huge maps are all within grasp today, big maps needing soemone with ltos fo ra to make them, and the other two doable through scripting and GroupAI.

Soon I'm gonna make a colouring book GroupAI that'll let you place different shapes and drawings on the battlefield and save and load them. All through a custom interface drawn on the map. I can then add simple things through the MapGUI such as counters of how many enemy units you killed, or maybe even notifications with basic symbols depending on how far I go.

We havent even seen verification that we can draw on the map at all with supreme commander.

Infact if you take all the graphical scale away and panic clicking then we have something inferior to spring in many ways. The super sized untis of Supreme commadner are puny comapred to the biggest msot detailed untis possible in spring, with only far better pathfinding to be jealous of.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Zaphod will fix the path finding! Zaphod can do anything!
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

the pathfinding doesnt need fixing ti needs revamping, the current system doesnt work the way ti needs to for thigns like untis going udnerneath other utnis and scurryign around legs etc
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Alantai Firestar wrote:the pathfinding doesnt need fixing ti needs revamping, the current system doesnt work the way ti needs to for thigns like untis going udnerneath other utnis and scurryign around legs etc
Well, that kind of pathfinding is virtually unheard of in gaming to date... but yes, scurriers would be pretty cool... However, even large units that could accually leave thier factory would be great.
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

SwiftSpear wrote:If you know C# C++ and java are both very easy to learn. ...
C# and Java are more about learning the classes available in the framework than learning syntax...

I also already know C++, even though i have looked at the code and i find it hard to read many parts of it (mostly class related stuff, i think. I'm not experienced in C++ syntax with classes).
User avatar
DeathHawk
Posts: 278
Joined: 19 Oct 2005, 02:02

Post by DeathHawk »

I play alot of differnt games as i said in other posts but i always come back to spring.

Peronsally i dont think it will make a differance this game has lasted so long and people still come back to play it thats the beauty about it so i dont think you guys have nothing to worry about i reckon this game has alot of life yet to go on.

But Supcomm is Soppose to be the same feel in total annihilation according to chris Tayler to impress all the TA fans or somewhere along those lines lol, i think supcomm and Ta will be very simelar they are made from the same creater after all.

So what if you start playing supcomm over this Its made from the same person so in a way it will be a TA serious but Supcomm is the spritual successor so in a way its the same shit but differnt bucket.

I am hyped for the comming of Supreme Commander i dont really see why you all shoulnt be eather.
el_muchacho
Posts: 201
Joined: 30 Apr 2005, 01:06

Post by el_muchacho »

SwiftSpear wrote:If you know C# C++ and java are both very easy to learn. All 3 use nearly the exact same syntax for the majority of thier functions.
No, C++ is much harder to master than the two others. Learning the syntax is not sufficient to program correctly.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

el_muchacho wrote:
SwiftSpear wrote:If you know C# C++ and java are both very easy to learn. All 3 use nearly the exact same syntax for the majority of thier functions.
No, C++ is much harder to master than the two others. Learning the syntax is not sufficient to program correctly.
agreed, there is alot of stuff to understand about referances and what not regarding C++, as its a language that tends to handle things exactly the way you tell it to... however, the fact remains that with a mastery of C# or Java, learning C++ can take as much as 2 weeks to pick up, compared to the months it would take with no programming background at all, or a programming background in a non object oriented language like basic.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

You still need to learn proper debugging of all the access violation bugs that can happen with C++
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Here is a pro for SupCom

Image
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

As long as we systematically duplicate any of the features we like about SupCom in spring... we'll be fine :P
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Now that you show that, yes I think the water needs to be improved.... now that I think of it, there are many programmers on gamedev that like to mess around with shaders and stuff like that, maybe I can do a request...
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

Zaphod wrote:Now that you show that, yes I think the water needs to be improved.... now that I think of it, there are many programmers on gamedev that like to mess around with shaders and stuff like that, maybe I can do a request...
do that ! every little gaphical upgrade means more intrested ppl :wink:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Zaphod wrote:Now that you show that, yes I think the water needs to be improved.... now that I think of it, there are many programmers on gamedev that like to mess around with shaders and stuff like that, maybe I can do a request...
Programmers in spring? huh? where?



Except like Zaphod and Cadyr and AF. THat does things to the GAME, that is.
Post Reply

Return to “General Discussion”