how will supreme comm affect spring ?
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Answer:
SO

Moderator: Moderators
It? if you mean I, yes that's true.PauloMorfeo wrote:... I also remember that it was you who, once, in the Linux mailing list, said it wasn't going to play Spring until copyright issues were solved.
If you port it I will play my first game with youPauloMorfeo wrote:... I have gone to check it out a few times with possibility of trying to port it myself (even though i would most certainly do a bad port). The thing is that i looked at it and i didn't liked it all that much. It doesn't feel TA ...
It's a weird grammar thing. Note that i mentioned "you who", meaning the one who. Refering to the one, i can't, after, refer to "you":Tim Blokdijk wrote:It? if you mean I, ...PauloMorfeo wrote:... I also remember that it was you who, once, in the Linux mailing list, said it wasn't going to play Spring until copyright issues were solved.
Even though i'm pretty sure this is wrong english, i don't know if my original english statement is the correct way to do it.PauloMorfeo wrote:... it was you who, once, in the Linux mailing list, said you weren't going to play Spring until copyright issues were solved.
Well, my internship is over. Meaning i'm now free. Unenployed is a more correct expression.Tim Blokdijk wrote:...
If you port it I will play my first game with you
I don't know when I will have the time to port it myself.
I can help you if you take the lead.
Well, that kind of pathfinding is virtually unheard of in gaming to date... but yes, scurriers would be pretty cool... However, even large units that could accually leave thier factory would be great.Alantai Firestar wrote:the pathfinding doesnt need fixing ti needs revamping, the current system doesnt work the way ti needs to for thigns like untis going udnerneath other utnis and scurryign around legs etc
C# and Java are more about learning the classes available in the framework than learning syntax...SwiftSpear wrote:If you know C# C++ and java are both very easy to learn. ...
agreed, there is alot of stuff to understand about referances and what not regarding C++, as its a language that tends to handle things exactly the way you tell it to... however, the fact remains that with a mastery of C# or Java, learning C++ can take as much as 2 weeks to pick up, compared to the months it would take with no programming background at all, or a programming background in a non object oriented language like basic.el_muchacho wrote:No, C++ is much harder to master than the two others. Learning the syntax is not sufficient to program correctly.SwiftSpear wrote:If you know C# C++ and java are both very easy to learn. All 3 use nearly the exact same syntax for the majority of thier functions.
Programmers in spring? huh? where?Zaphod wrote:Now that you show that, yes I think the water needs to be improved.... now that I think of it, there are many programmers on gamedev that like to mess around with shaders and stuff like that, maybe I can do a request...