3d is a somewhat daunting prospect, i agree, but at the same time, the WYSIWYG approach of unity allows me to proceed quickly via trial and error and checking my mistakes. the tutorials from the site (specifically "lerpz") can be worked through in a few hours and you come away with a ton of understanding (not to mention free-to-use code examples)
bruce i figure if i make a procedurally generated game with increasing difficulty as i progress, i might actually enjoy playing my own game, and would find it challenging. i blame basic for showing us spelunky.
anyways swift, mull it over... because i am certainly shopping around for a coder to ease the burden so i can concentrate on making cool graphics
