XTA-Forked
Moderators: Moderators, Content Developer
Re: XTA-Forked
enough with this drug peddling...XTA is nothing like OTA.Not saying its a bad thing but it is not even close to OTA.
Re: XTA-Forked
It's Basically Not Original Total Annihilation.
Re: XTA-Forked
it is still pretty balanced. well once it is complete, anyway.
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- Posts: 59
- Joined: 25 Jul 2010, 20:23
Re: XTA-Forked
Ok so theres been a few random games of XTA-Speed, as im calling it now. Lolz at peeper spam yes, yes. But just wondering what people think of the changes so far and the fx.
Ive had comments about units feeling more responsive, and big dislikes about introducing armed mex. But nobody seam's to mind t2 geo idea.
So far changes look like this...
Vehicle and kbot labs dont have scouts
[just a tempory measure untill i think about a decent change]
Bertha fx still needs allot of wrk, but the roach/com and popup/dominator fx seem finished. The lua code introduced is stuff i wanted for xta for AGES. Still have to email their creators about public use in this fork.
C&C welcome
Ive had comments about units feeling more responsive, and big dislikes about introducing armed mex. But nobody seam's to mind t2 geo idea.
So far changes look like this...
- Min Game Speed pre set 1.3
Metal Extraction Multiplier 0.7
Energy Multiplier 0.7
BuildSpeed Multiplier 0.7
Reclaim Method changed to gradual. Dont have to wait untill 100%
Added lups shockwaves lua from CA
Added fx reclaim shards from BA
New Roach FX
New Bertha FX
New Popup FX
Raven: DAMAGE 500 was 800, Accuracy 400,Missles hit what their suppost to and dont fly off all over the place!
Moho Mine -100E Running cost [1/3 cheaper]
Vehicle and kbot labs dont have scouts
[just a tempory measure untill i think about a decent change]
Bertha fx still needs allot of wrk, but the roach/com and popup/dominator fx seem finished. The lua code introduced is stuff i wanted for xta for AGES. Still have to email their creators about public use in this fork.
C&C welcome