
Velocity Multiplier 1.3
Health Multiplier 0.8/0.7
[adjusted default mod options settings]
No t1 scouts at all Noobs hate them, BA players hate them, and so do I.
Moho mines -1/3 E cost (300 to 200)
Increase projectile speed to compensate for unit speed.
Include a defensive building similar to ba llt so covering a wider area with defence is cheaper and more viable than MT.
Include a small and cheap vtol factory that is limited with 2 vtol builders. Simply because i usually go to vtol as soon as i can before i go t2. Helps to support com at front lines, gain access to unobtainable mex and give a little E bonus on maps with trees.
Include a t2 kbot aa unit. Ive said this before, and i hate having to build another lab to counter air. Especially when ive more than likely reclaimed that t1 lab to build my t2! Is there another ta based mod where they DONT have a t2 kbot aa unit ?
Included an armed t1 mex that can at least kill one flash tank. Having to commit units for ever single mex is time consuming and anoying. Rebuilding time, time, and time again the little fucker pisses me off.
Include T2 geo, WHHHHHHHHHHHHY dont we have this already?
Balancing defence buildings to new unit speed is gonna be a bitch!
Im doing this just for me, because i like the changes. It speeds up game play and the moho change alone increases the amount of units in play considerable. Ill doubt any of you will like it, but i would appreciate some critique on my ideas.
Or even some radicle changes you wouldnt advise for xta.
If this ever does get finished [prolly wont knowing me
