BA economic: best practice for noobs
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Re: BA economic: best practice for noobs
I used to tech to adv construction aircraft swarms in OTA... if Spring didn't lock up when trying to keep 100 adv air cons from bumping into each other it would probably still be a viable option...
They took up no space and produced metal, energy and buildpower... they could also be used as defences if you were good at microing reclaim orders.
They took up no space and produced metal, energy and buildpower... they could also be used as defences if you were good at microing reclaim orders.
Re: BA economic: best practice for noobs
that's a terrible suggestion to put in a BA noob thread
Re: BA economic: best practice for noobs
BA is just tooo darn difficult... Honestly that is what I thought when I play vs. pro. All my technique doesn't work!! (they are too darn xxxxxx!)
And let me talk about BA; it is too complex to make people rigid. This piece of information will never make them rigid... I remember when I first played this game; I was pawned by scout and comnaped, that was brilliant!...
and let me make it clear:
First; all Total Annihilation variant (including BA) uses metal/energy system; which is very unconventional, second; it uses Tier system; which makes thinking complicated (if not; then why did all nub tend to build 20 solar?), and third; there are many factor like assisted building and reclaiming (omg). There are many things to understand. At least you can eliminate one of the puzzle and try to focus on other aspect...
and...
Seriously; this problem is not trivial! You can't even solve this problem using AI without resorting to some sort of complicated mathematic/algorithm. I don't think human can either... and that's why there's nub. That's why this thread is good for nubs.
And let me talk about BA; it is too complex to make people rigid. This piece of information will never make them rigid... I remember when I first played this game; I was pawned by scout and comnaped, that was brilliant!...
and let me make it clear:
First; all Total Annihilation variant (including BA) uses metal/energy system; which is very unconventional, second; it uses Tier system; which makes thinking complicated (if not; then why did all nub tend to build 20 solar?), and third; there are many factor like assisted building and reclaiming (omg). There are many things to understand. At least you can eliminate one of the puzzle and try to focus on other aspect...
and...
Seriously; this problem is not trivial! You can't even solve this problem using AI without resorting to some sort of complicated mathematic/algorithm. I don't think human can either... and that's why there's nub. That's why this thread is good for nubs.
Re: BA economic: best practice for noobs
cause it is an eco game. But it is all about stealing others' eco (reclaim), not making eco youself...msafwan wrote:BA is just tooo darn difficult... Honestly that is what I thought when I play vs. pro. All my technique doesn't work!! (they are too darn xxxxxx!)
Re: BA economic: best practice for noobs
What if they made nuke? What if they made bombers?cause it is an eco game. But it is all about stealing others' eco (reclaim), not making eco youself...
You aren't nubish! You don't understand what noob is thinking.
Re: BA economic: best practice for noobs
But do you understand what a newb SHOULD be thinking?msafwan wrote:You aren't nubish! You don't understand what noob is thinking.
Re: BA economic: best practice for noobs
Oh hohoho... good point. I'm a noob... how could I know.Johannes wrote:But do you understand what a newb SHOULD be thinking?msafwan wrote:You aren't nubish! You don't understand what noob is thinking.
Re: BA economic: best practice for noobs
I can't be bothered quoting, but you do seem to have contradicted yourself.
You said yourself, that when you first started, you were killed by a scout, most likely learning quite a bit from this experience.
So, you've highlighted a fundemental part of the game, and something which must be learnt.
Your intial post does not cater for this need? So if a newb should know that they must counter scouts coming into their bases early, how does your original post reflect this and help?
You said yourself, that when you first started, you were killed by a scout, most likely learning quite a bit from this experience.
So, you've highlighted a fundemental part of the game, and something which must be learnt.
Your intial post does not cater for this need? So if a newb should know that they must counter scouts coming into their bases early, how does your original post reflect this and help?
Re: BA economic: best practice for noobs
Its a nub trying to give other nubs some advice on BA economy not a complete guide to everything. Corrections and ideas, fine. Leave picking him apart and looting his corpse for ingame.
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Re: BA economic: best practice for noobs
Noobs like to start in the back because they wrongly think:msafwan wrote: What if they made nuke? What if they made bombers?
You aren't nubish! You don't understand what noob is thinking.
- they can't fail as hard when starting at the back/less ways to make mistakes
- they don't have so much responsibility without front exposure
- they can take it more slowly and get to know the game
- front requires more skills than back
So, they think it's actually good for the team if they start in the back.
Good point btw with the "what if" thinking, noobs tend to get stuck in a "I need to build up more" spiral (at the same time not doing it consequently, mixing in weak units), and then stay passive forever in fear of a coming threat.
To put it bluntly, "best practice for noobs" would be (as you probably guessed already from the responses): Start at the frontlines.
On DSD, the most responsible position is the top corner "tech-spot". If he fails, its often game over. So on front, you will learn the basics (unit control/aggressive reclaiming/dealing with pressure etc, it's always easy to spot a formulaic noob backspot techer without front experience), and be less of a handicap to your team (as long as you get basics right like com pushing, not suiciding your units).
Re: BA economic: best practice for noobs
If you really care about learning to play at all, maybe pla something else than 8v8... Makes you better faster at 8v8 too
Re: BA economic: best practice for noobs
If you enjoy playing football with your friends and ask for some tips on how to play better, the response: "don't bother playing with us, you should really go and get a proper trainer and spend a few hours a day on shooting practice" is very anal, unfriendly and just not useful.
Last edited by momfreeek on 03 Feb 2011, 23:04, edited 1 time in total.
Re: BA economic: best practice for noobs
But absolutely hilarious... I'm going to try to come up with a way to use it in the context of my own life now... I don't play sports and I don't have any friends and I'm not better at anything then anyone so I imagine it will be difficult.momfreeek wrote:If you enjoy playing football with your friends and ask for some tips on how to play better, the response: "don't bother playing with us, you should really go and get a proper trainer and spend a few hours a day on shooting practice" is very anal and unfriendly.
Re: BA economic: best practice for noobs
SinbadEV wrote:But absolutely hilarious... I'm going to try to come up with a way to use it in the context of my own life now... I don't play sports and I don't have any friends and I'm not better at anything then anyone so I imagine it will be difficult.momfreeek wrote:If you enjoy playing football with your friends and ask for some tips on how to play better, the response: "don't bother playing with us, you should really go and get a proper trainer and spend a few hours a day on shooting practice" is very anal and unfriendly.

Re: BA economic: best practice for noobs
forever alone doesn't work, sinbad has offspring. you attack has no effect.
Re: BA economic: best practice for noobs
Lulz... this forum is soo lulz.
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I agree with you Hector Meyer. Nubs stay at back because it felt safe from responsibility. But nubs doesn't realize that building superweapons and airscreens is also a responsibility, and they need to do it quickly or everybody dies.
Same thing happen in zombie movie. The back guy must open the door quickly and the front guy must fend of zombie attack. If the back guy doesn't open the door quickly, then zombie will overun them, and they die...

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...
- they can't fail as hard when starting at the back/less ways to make mistakes
- they don't have so much responsibility without front exposure
- they can take it more slowly and get to know the game
- front requires more skills than back
So, they think it's actually good for the team if they start in the back.
Good point btw with the "what if" thinking, noobs tend to get stuck in a "I need to build up more" spiral (at the same time not doing it consequently, mixing in weak units), and then stay passive forever in fear of a coming threat.
To put it bluntly, "best practice for noobs" would be (as you probably guessed already from the responses): Start at the frontlines.
On DSD, the most responsible position is the top corner "tech-spot". If he fails, its often game over. So on front, you will learn the basics (unit control/aggressive reclaiming/dealing with pressure etc, it's always easy to spot a formulaic noob backspot techer without front experience), and be less of a handicap to your team (as long as you get basics right like com pushing, not suiciding your units).
I agree with you Hector Meyer. Nubs stay at back because it felt safe from responsibility. But nubs doesn't realize that building superweapons and airscreens is also a responsibility, and they need to do it quickly or everybody dies.
Same thing happen in zombie movie. The back guy must open the door quickly and the front guy must fend of zombie attack. If the back guy doesn't open the door quickly, then zombie will overun them, and they die...
Re: BA economic: best practice for noobs
Because the goal of BA is to get good at DSD. NOT.momfreeek wrote:If you enjoy playing football with your friends and ask for some tips on how to play better, the response: "don't bother playing with us, you should really go and get a proper trainer and spend a few hours a day on shooting practice" is very anal, unfriendly and just not useful.
Re: BA economic: best practice for noobs
So playing small(er) games, with same friend(s), where you can better feel consequence of your actions ~ get a fucking trainer and use hours on single repeat activity?momfreeek wrote:If you enjoy playing football with your friends and ask for some tips on how to play better, the response: "don't bother playing with us, you should really go and get a proper trainer and spend a few hours a day on shooting practice" is very anal, unfriendly and just not useful.
Ok
Re: BA economic: best practice for noobs
using a football anaology, this is like saying the best way to get good at football is to play in goal