BA II (Prototype) v1.01 - Page 2

BA II (Prototype) v1.01

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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: BA II (Prototype) v1.01

Post by Jazcash »

Nixannihilation.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: BA II (Prototype) v1.01

Post by Hobo Joe »

Big posts full of opinions incoming

I just played it, it's very nice to have BA beautified a little bit, but there are also some things that just don't fit very well. For starters: the flash model. I think it's fugly and we should stick with the original until a better looking(and preferably, one that sticks closer to the original) one comes along(I know it's based on the cinematic model but ehhh...). Behe's kbots look great, it was the first time I've seen them in-game, however there are some slight things I noticed, one being that due to the greebles in the middle of the team-color shape(the predominate shape that you see when glancing over lots of units) is broken up and makes the units harder to identify, most notably the storm and the AK, the AK definitely needs some stronger teamcolor sections. New coms are great of course, Mr.D's factory and veh's look awesome except for the overly noisy and blurry textures on some of the units, fixed stumpy was a bit weird at first but I'm sure that's something to just get used to, although it might be just a little bit TOO tall now. :p

Most of Cremuss's buildings look great, although from zoom the textures are often a little too noisy, but I REALLY don't like the arm solar model. That's completely my opinion but I think the shape is really weird and the texture just doesn't look like a solar to me, it's too light and noisy, with strange color patches.

New effects are sexy but in a couple situations they were misplaced or slightly overdone. For example, the stumpy's new fire effect shoots out of the back of the barrel as well, which doesn't look right based on the model and fire animation of the stumpy. Death 'splosion is pretty but even t1 kbots dying leaves a big explosion/shockwave, which imo is something that should be reserved for the larger/more expensive units. It gives the impression that they're putting out a lot of damage when in fact it's hardly any.

Still, I'm glad you're updating it, I just think there's a couple additions that live up to the quality of the rest.


Of course this is all totally opinion, most of which will probably be disagreed with by the majority of people, so take it how you will.
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Nixa
Posts: 350
Joined: 05 Oct 2006, 04:32

Re: BA II (Prototype) v1.01

Post by Nixa »

A lot of the changes are trial based ie/flash models, alot of xta models. They won't be retained during the remake ofcourse, just there to see gauge opinions like this and a stop gaps whilst the project is being realised...

As for the effects, yeh, some are little weird. I was just having some fun :P When I decide what looks good where I will obviously start focusing them - this is a prototype... it's like a concept car, looks flash but the end product never looks the same (except in this case in a good way rather than cars which is always a bad way)
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: BA II (Prototype) v1.01

Post by Hobo Joe »

Carry on then. 8)
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA II (Prototype) v1.01

Post by Beherith »

I set up an SVN for BAR here:

svn://valinoreternal.no-ip.org/bar/trunk

I also updated and fixed all the ground plates.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: BA II (Prototype) v1.01

Post by albator »

I played a bit. If I would have to make a remak, I would say that some of the unit texture are quite dark (gathor, raider...) and that make difficult to rekonize them. Anyone share my feeling ?
I think it it is quite important you be able to make the difference between unit quite fast on the battlefield.

Otherwise good job, I really like the buildings
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Nixa
Posts: 350
Joined: 05 Oct 2006, 04:32

Re: BA II (Prototype) v1.01

Post by Nixa »

Beh you're server is failing right now :(

And alb, I agree, some of the new models need more team colour/contrast to make them easy to identify. Obviously a problem with the smaller of the units.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA II (Prototype) v1.01

Post by Beherith »

What SVN client are you using? Tortoisesvn is working fine for me.http://tortoisesvn.tigris.org/
Check your PMs.
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