
Normal Mapping
Moderator: Moderators
Re: Normal Mapping
Can we please have engine supported normal mapping? Its been around since 2000 anyway, and probably here to stay. I highly dislike having to screw around with customunitshaders, and then features cant get normal maps if that is used 

- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Normal Mapping
+2Master-Athmos wrote:+1Beherith wrote:[...]
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Normal Mapping
I'd use them. I always thought no-one bothered with the things because there wasn't much point considering the polycount on most TA models can be counted on your fingers anyway.Argh wrote:Spring supports LODs. Nobody uses them, because of the time-cost in terms of executing multiple models, and the dubious performance advantages, not because we don't have them.