Normal Mapping - Page 2

Normal Mapping

Requests for features in the spring code.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Normal Mapping

Post by Beherith »

Can we please have engine supported normal mapping? Its been around since 2000 anyway, and probably here to stay. I highly dislike having to screw around with customunitshaders, and then features cant get normal maps if that is used :(
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Normal Mapping

Post by Master-Athmos »

Beherith wrote:[...]
+1
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Normal Mapping

Post by Forboding Angel »

Master-Athmos wrote:
Beherith wrote:[...]
+1
+2
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Normal Mapping

Post by Guessmyname »

Argh wrote:Spring supports LODs. Nobody uses them, because of the time-cost in terms of executing multiple models, and the dubious performance advantages, not because we don't have them.
I'd use them. I always thought no-one bothered with the things because there wasn't much point considering the polycount on most TA models can be counted on your fingers anyway.
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