Make Juno fly higher - Page 2

Make Juno fly higher

Classic game design, maintained to please you...

Moderator: Content Developer

User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Make Juno fly higher

Post by Pxtl »

I actually like this idea, since it would make Chain Explosion something with teeth. Right now most players don't bother worrying about protecting their moho-makers or nanofarms from chain-explosion, since 90% of threats that could get into your base that deeply are game-enders. Giving the Juno enough damage to pester anything on the map would help prevent that.

I'm not sure if a "10 damage" solution is the best. Perhaps a better approach would simply be to update the ROF of the Juno high enough that it can fire out 20 rockets fast enough to spark a chain without giving the target enough time to enact repairs. Using the Juno as a deep-striking device should be _expensive_ but possible.
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Make Juno fly higher

Post by Tribulex »

pxtl's plan ftw.

fatty do eet!!!
User avatar
JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Make Juno fly higher

Post by JohannesH »

Dunno how using juno as a deep-striking device would add anything to the game
User avatar
Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Make Juno fly higher

Post by Tribulex »

JohannesH wrote:Dunno how using juno as a deep-striking device would add anything to the game
then read the posts above that you seem to have ignored.
Post Reply

Return to “Balanced Annihilation”