4 new maps - FFA and team maps - Page 2

4 new maps - FFA and team maps

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: 4 new maps - FFA and team maps

Post by Beherith »

Then how do you propose I make a surround mesh? Ive been wanting to do maps with it for ages.
Albion was made before smoothmesh though.
Google_Frog
Moderator
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Joined: 12 Oct 2007, 09:24

Re: 4 new maps - FFA and team maps

Post by Google_Frog »

My suggestion is don't try to restrict movement there as it is too buggy. Wait if/when Spring supports defining a play area on a map so such that the edges are treated as current map edges.

As I have said, I do not see the issue with units on these hills.
varikonniemi
Posts: 451
Joined: 03 Jul 2011, 11:54

Re: 4 new maps - FFA and team maps

Post by varikonniemi »

I really like Vittra! Thank for a great map.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: 4 new maps - FFA and team maps

Post by Cheesecan »

Image
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: 4 new maps - FFA and team maps

Post by Pxtl »

still, a good find. I'd never seen any of those before. Claymore in particular is a good find - there's precious few 5FFA maps.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: 4 new maps - FFA and team maps

Post by Cheesecan »

Indeed, claymore is the only one I tried, and just once at that. I thought they were new at first because beh was talking about unreleased maps in some other thread. Just goes to show there is no point in making maps anymore, no matter how good, nobody plays them.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: 4 new maps - FFA and team maps

Post by PicassoCT »

melange is good, but could be great with the sanddetailtex from tabulav4

spoof of concept
■ qed in the sands

Image

I know i could have done a specular map in near the same time.. but hey i didnt promise anyhting :D
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: 4 new maps - FFA and team maps

Post by Beherith »

Claymore is the only really good one anyway. These maps are from before SSMF, so they arent up to par with todays standards.

Vittra is too simplistic for a 2v2.
Melange was too large and no typemap = no fun ffa QED.
Albion had some issues with the surround mesh.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: 4 new maps - FFA and team maps

Post by PicassoCT »

Even your bad ones make me happy i resuced myself into mapping retirement before splatmapping came along.
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: 4 new maps - FFA and team maps

Post by SirArtturi »

Melange is awesome looking map, unfortunately its pretty difficult to play, due to its size.

But Im ready to SSMFize!
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: 4 new maps - FFA and team maps

Post by Pxtl »

What's wrong with Melange's lack of a typemap?
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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: 4 new maps - FFA and team maps

Post by zoggop »

I'm sure nobody will be surprised by me saying this, but: Melange is so beautiful!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: 4 new maps - FFA and team maps

Post by PicassoCT »

zoggop, thats great, i draw my hat.

But the problem with great maps like cattle and loveplay, is that without the specular splatmapping they look like yesterdays spring. And the splatmapping is not very intuitive.. there is no, auto splatmap it and use these textures tool..so the fab four forever out of reach unless someone can be assed to write this tool. Without splatmaps, alot of those maps wouldnt look any different from what me and you produced back in the old days when the mapboard was crawling with people.

tl,dr; Splatmaps are worth the time. I did one for Halowarz (the new uploaded version - that refuses to work because of size...well, i would bother more, if i had more time beside my mod)

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varikonniemi
Posts: 451
Joined: 03 Jul 2011, 11:54

Re: 4 new maps - FFA and team maps

Post by varikonniemi »

Beherith wrote:Claymore is the only really good one anyway. These maps are from before SSMF, so they arent up to par with todays standards.

Vittra is too simplistic for a 2v2.
Melange was too large and no typemap = no fun ffa QED.
Albion had some issues with the surround mesh.
Vittra has given me many really nice games on 3v3.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: 4 new maps - FFA and team maps

Post by Saktoth »

Google makes a good point, there is no reason not to allow units in these hills, as there is nothing worthwhile you can do in them. See Charlie In the Hills.

Fleas in ZK might be able to use them, but that's very easy to defend against, and no other spiders will really use them. Air will be able to attack from any angle, but that isn't exactly going to ruin the game. This is the same with a surrounding sea, like Tundra- and if the slopes are steep enough, hovers and amphs cant even climb them if you don't want that.
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