"UPDATED" Painted Desert in the new format. - Page 2

"UPDATED" Painted Desert in the new format.

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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

mufdvr222 wrote: Noize, The start positions should be right where they are in the original, right down to the pixel,, will check it out.
well i ment 1 and 2 aren't opposite
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

I see what you mean, I wanted to keep the start positions as they are in ota
Its essential to keep to the original and how it plays.
Different players like to start at a preffered start position in some cases.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

needs a bit of a metal boost imo

reg mexes only get .2 - .4 metal from the gashes
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

good stuff. a low metal map, REALLY low :D:D:D
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

now it just needs it's rocks back :D
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Min3mat
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Post by Min3mat »

hehe nice one volunteering urself ;D
mufdvr222
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Post by mufdvr222 »

Forboding Angel wrote:needs a bit of a metal boost imo

reg mexes only get .2 - .4 metal from the gashes
That just confirms what I set out to achieve with this port,, a version of PD for spring that has you scrambling all over the map for metal like you should :lol:
BadMan
Posts: 146
Joined: 07 Oct 2005, 03:05

Post by BadMan »

The reason why it was a low metal map was to expand fast...and suck up all the rocks. That should be more than enough res to get your fusions up for some MMMs and moho mexes.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol...
the whole idea being to NOT focus the game on res and moho MMs.....instead the fun early-mid game with raiding and expansion and a handful of level 2. not a map for the porcers this, porc and u will be ground beneath my AK's sandals
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