making spring (more) unique:dynamic maps? - Page 2

making spring (more) unique:dynamic maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: making spring (more) unique:dynamic maps?

Post by zwzsg »

But is there a s3o of this worm?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: making spring (more) unique:dynamic maps?

Post by PicassoCT »

so this is how spice is made? peweeshit of worms? Never it was so easy to be godemperor of this universe..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: making spring (more) unique:dynamic maps?

Post by smoth »

oh, posting "creepy crawlies?"
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: making spring (more) unique:dynamic maps?

Post by zwzsg »

Back to the topic: I just updated a mod of mine that adds dynamism to any map! There's a countdown, and when it reaches zero, the map, it changes, like, totally! And from then, building structures or destroying them atop the cross thingies trigger moar map dynamism!! But there's also another countdown, that just dynamically swap the mod. And then a third countdown that dyn... Oh, and last time I played it, my commander became a sandworm!
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: making spring (more) unique:dynamic maps?

Post by Saktoth »

zwzsg wrote:Back to the topic: I just updated a mod of mine that adds dynamism to any map! There's a countdown, and when it reaches zero, the map, it changes, like, totally! And from then, building structures or destroying them atop the cross thingies trigger moar map dynamism!! But there's also another countdown, that just dynamically swap the mod. And then a third countdown that dyn... Oh, and last time I played it, my commander became a sandworm!
How do you actually play this? It just closes.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: making spring (more) unique:dynamic maps?

Post by 1v0ry_k1ng »

sweet gif

do want sandworms
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: making spring (more) unique:dynamic maps?

Post by srapop »

the sand worm is awesome.
smoth wrote:With the ancient ritual complete we can now assume said noob has been educated and the thread is complete.





























At least until the next cycle where the ritual must begin anew.
thx for that well ment lesson!
zwzsg wrote:Back to the topic: I just updated a mod of mine that adds dynamism to any map! There's a countdown, and when it reaches zero, the map, it changes, like, totally! And from then, building structures or destroying them atop the cross thingies trigger moar map dynamism!! But there's also another countdown, that just dynamically swap the mod. And then a third countdown that dyn... Oh, and last time I played it, my commander became a sandworm!
indeed a dynamic map.i cant say anything.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: making spring (more) unique:dynamic maps?

Post by PicassoCT »

I always expected any truely dynamic Game with a decent AI to first get rid of those lousy players that are humans and of spectators to its wonders.
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: making spring (more) unique:dynamic maps?

Post by srapop »

loool this mod is so funny.i mean Balladium Annihilating from zwzsg.
i always thought i had the newest version of kp.but nooo.
sandworms...
thanks zwzsg!!!
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: making spring (more) unique:dynamic maps?

Post by zwzsg »

Saktoth wrote:How do you actually play this? It just closes.
o_O I dunno what's happening to you. Can you describe more precisely the issue? Meet me in the lobby during europeans evening?

Edit: The solution to Saktoth issue was: Do not Spring.exe directly, but run through a lobby!
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srapop
Posts: 94
Joined: 02 Oct 2009, 16:55

Re: making spring (more) unique:dynamic maps?

Post by srapop »

last posts went kinda off topic.
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