making spring (more) unique:dynamic maps?
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Re: making spring (more) unique:dynamic maps?
But is there a s3o of this worm?
Re: making spring (more) unique:dynamic maps?
so this is how spice is made? peweeshit of worms? Never it was so easy to be godemperor of this universe..
Re: making spring (more) unique:dynamic maps?
oh, posting "creepy crawlies?"
Re: making spring (more) unique:dynamic maps?
Back to the topic: I just updated a mod of mine that adds dynamism to any map! There's a countdown, and when it reaches zero, the map, it changes, like, totally! And from then, building structures or destroying them atop the cross thingies trigger moar map dynamism!! But there's also another countdown, that just dynamically swap the mod. And then a third countdown that dyn... Oh, and last time I played it, my commander became a sandworm!
Re: making spring (more) unique:dynamic maps?
How do you actually play this? It just closes.zwzsg wrote:Back to the topic: I just updated a mod of mine that adds dynamism to any map! There's a countdown, and when it reaches zero, the map, it changes, like, totally! And from then, building structures or destroying them atop the cross thingies trigger moar map dynamism!! But there's also another countdown, that just dynamically swap the mod. And then a third countdown that dyn... Oh, and last time I played it, my commander became a sandworm!
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: making spring (more) unique:dynamic maps?
sweet gif
do want sandworms
do want sandworms
Re: making spring (more) unique:dynamic maps?
the sand worm is awesome.
thx for that well ment lesson!smoth wrote:With the ancient ritual complete we can now assume said noob has been educated and the thread is complete.
At least until the next cycle where the ritual must begin anew.
indeed a dynamic map.i cant say anything.zwzsg wrote:Back to the topic: I just updated a mod of mine that adds dynamism to any map! There's a countdown, and when it reaches zero, the map, it changes, like, totally! And from then, building structures or destroying them atop the cross thingies trigger moar map dynamism!! But there's also another countdown, that just dynamically swap the mod. And then a third countdown that dyn... Oh, and last time I played it, my commander became a sandworm!
Re: making spring (more) unique:dynamic maps?
I always expected any truely dynamic Game with a decent AI to first get rid of those lousy players that are humans and of spectators to its wonders.
Re: making spring (more) unique:dynamic maps?
loool this mod is so funny.i mean Balladium Annihilating from zwzsg.
i always thought i had the newest version of kp.but nooo.
sandworms...
thanks zwzsg!!!
i always thought i had the newest version of kp.but nooo.
sandworms...
thanks zwzsg!!!
Re: making spring (more) unique:dynamic maps?
o_O I dunno what's happening to you. Can you describe more precisely the issue? Meet me in the lobby during europeans evening?Saktoth wrote:How do you actually play this? It just closes.
Edit: The solution to Saktoth issue was: Do not Spring.exe directly, but run through a lobby!
Re: making spring (more) unique:dynamic maps?
last posts went kinda off topic.