
Rebuffing the Dragon's Eye (Cameras)
Moderator: Content Developer
Re: Rebuffing the Dragon's Eye (Cameras)
funfact : my balance ideas aren't worth the bytes they're saved as. 

- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Rebuffing the Dragon's Eye (Cameras)
What's your problem with everyone on spring?d_b wrote:Its not a joke its a good idea. Thats kind of rude of you to call this great idea stupid AND a joke.Blue_Falcon wrote:O-k... That was a rather stupid suggestion IMO.
Ya I know it was a joke...
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Rebuffing the Dragon's Eye (Cameras)
Maybe it's because he's got a dopey looking face. His right eye looks like an inverted b, and his left eye looks like a b.Blue_Falcon wrote:What's your problem with everyone on spring?d_b wrote:Its not a joke its a good idea. Thats kind of rude of you to call this great idea stupid AND a joke.Blue_Falcon wrote:O-k... That was a rather stupid suggestion IMO.
Ya I know it was a joke...
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.
Re: Rebuffing the Dragon's Eye (Cameras)
i dont want to read whole topic, so i dont know if it was mentioned, but could someone add camerars LOS range while marked? (like turrent) thx
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Rebuffing the Dragon's Eye (Cameras)
No, it hasn't been suggested yet.
Very good idea. +1
Very good idea. +1
Re: Rebuffing the Dragon's Eye (Cameras)
That's a very good idea. Might be doable with the current LOS widget by just giving it a useless weaponWombat wrote:i dont want to read whole topic, so i dont know if it was mentioned, but could someone add camerars LOS range while marked? (like turrent) thx
Re: Rebuffing the Dragon's Eye (Cameras)
You nailed it on the head as usual. Sharp thinker you are car.CarRepairer wrote:Maybe it's because he's got a dopey looking face. His right eye looks like an inverted b, and his left eye looks like a b.Blue_Falcon wrote:What's your problem with everyone on spring?d_b wrote: Its not a joke its a good idea. Thats kind of rude of you to call this great idea stupid AND a joke.
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.
Re: Rebuffing the Dragon's Eye (Cameras)
Who do I flame on the lobby? Mostly im the one who gets flamed lolBlue_Falcon wrote:What's your problem with everyone on spring?
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke.

Personally, I suggest the GreyLos widget by Basic (I think) in Supreme Annihilation. It shows LOS in a very nice non-LSD format.
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Rebuffing the Dragon's Eye (Cameras)
Sounds cool, I'll have to have a look at that...d_b wrote:Who do I flame on the lobby? Mostly im the one who gets flamed lolBlue_Falcon wrote:What's your problem with everyone on spring?
You're rude everywhere, and flame people all over on the lobby too. And that was very well a joke..
Personally, I suggest the GreyLos widget by Basic (I think) in Supreme Annihilation. It shows LOS in a very nice non-LSD format.
Ya, don't blame me for never having seen that before :D
Re: Rebuffing the Dragon's Eye (Cameras)
It would be nice if the camera:
- Was a hovercraft
- Was buildable by seaplanes and naval engineers
Re: Rebuffing the Dragon's Eye (Cameras)
Perhaps a floating camera (i.e. a separate unit) would be nice here, which does exactly the same as the regular camera. Like the base of a floating radar, for instance, that base a bit sized down, and the camera on top. That seems a bit more realistic to me than making it a hovercraft, which puts a camera somewhere randomly on the sea.. =)
I think this unit should be in the building list of all t1 sea constructors (including commanders and amphibious constructors), but I am not sure about the other t1 constructors. At least I can imagine situations where it is used to peek down a wall to see if there are ships around. Then having it in all t1 constructors wouldn't be bad at all.
About the name: how about "neptune's eye" or "sea dragon's eye"?
Really good idea, though. Hope to see it in a future version of BA :)
About the minelayer: good idea. Maybe it would be nice to only enable other minlayers to help each other, instead of letting them build faster.
I think this unit should be in the building list of all t1 sea constructors (including commanders and amphibious constructors), but I am not sure about the other t1 constructors. At least I can imagine situations where it is used to peek down a wall to see if there are ships around. Then having it in all t1 constructors wouldn't be bad at all.
About the name: how about "neptune's eye" or "sea dragon's eye"?

Really good idea, though. Hope to see it in a future version of BA :)
About the minelayer: good idea. Maybe it would be nice to only enable other minlayers to help each other, instead of letting them build faster.
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Rebuffing the Dragon's Eye (Cameras)
I say Shark's eye, matching with the sea equivalent of Dragon's teeth.bartvbl wrote: About the name: how about "neptune's eye" or "sea dragon's eye"?![]()
Dragon's Teeth - Dragon's Eye
Shark's Teeth - Shark's Eye (just for the idiots

Re: Rebuffing the Dragon's Eye (Cameras)
+1
I'll go for that too :)
I'll go for that too :)
- Blue_Falcon
- Posts: 155
- Joined: 16 Oct 2008, 18:54
Re: Rebuffing the Dragon's Eye (Cameras)
thanksbartvbl wrote:+1
I'll go for that too :)
