Satirik wrote:it's not tasclient trademark it's the modoptions that define the max metal at start for each mod
it kinda is, the bars dont get higher than 10k... and it would also be stupid to add both, modoption metal and the default metal bars...
i want to play a game where i have 100k metal at start, and none of the units could produce metal (should somehow lua it to disable from all units, because every builder makes like 0.1metal or something)
also i would disable corpses, so it wont become just waiting which side will attack first and who can reclaim the corpses... (i tried this kind of gameplay once, and it was just about reclaiming...)
Pxtl wrote:Once again, Trademark wants to play his really, really strange version of BA, but _without_ having to change the name of the mod in the lobby so he can keep getting BA players.
And once again, the answer is the same: make a mutator.
Its not really so strange version, just no metal generators at all. Still same gameplay...