- sensors on the skin, sensing nerve impulses (i have just seen this in a catalogue for a few bucks (ok, it is the first product, may not be good, but that may change soon))
- eye movement tracking

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AF wrote:btw aegis, how does your multitouch RTS system work?
probably.imbaczek wrote:the installation looks like pain, though.
it's not necessarily just for RTSAF wrote:btw aegis, how does your multitouch RTS system work?
Agreed. I have two monitors for ages and I can't play with both cause we need to use the "extended mode". The dual view (different res and refresh rate) support "à la supcom" would be a god gift.aegis wrote:it would be cool if someone made proper dual-monitor support for spring (supported by opengl 2.0 or any card with dual ramdacs)
except your monitors need to match resolutionPressure Line wrote:horizontal span 4tw!
2 identical monitors side by sideaegis wrote:except your monitors need to match resolutionPressure Line wrote:horizontal span 4tw!
and it's awkward to use horizontal span on a constant basis unless your monitors are made for it
and ati
and fail
and aids.
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:idea:Wisse wrote:I don't think human is actually capable of doing two unsynced things simultaneously so all ur left with is faster switching between group one and group two which will need shitloads of training and even than I can't see anyone outperforming skilled player with normal setup.
Try downloading Liero, set splitscreen, 2 players and play vs urself. Than come back and tell us how it went. Not good eh?
ScarySquirrel wrote:6...According to studies in NLP the average human can hold 7 plus or minus 2 chunks of information in our conscious thinking at any one time. Even far more with "automotive" training, like when driving a car for example.