Mines, dragons teeth and other...
Moderators: MR.D, Moderators
Re: Mines, dragons teeth and other...
I still don't know why yours are not used, they looked good to me.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Mines, dragons teeth and other...
I think you could walk right through a wall of the new dt if you clicked enough.
Re: Mines, dragons teeth and other...
no becaus they have the same footprint, But I did a few changes to the model though, it's done but crashes for some reason when finished building.
Re: Mines, dragons teeth and other...
will the glow in the dark? :)
Re: Mines, dragons teeth and other...
looks good but cartoonish.
Re: Mines, dragons teeth and other...
Soo.... It's a cloakable AA tower, then?
Re: Mines, dragons teeth and other...
It's a single shot AA tower. That's why it's classified as mine.Hobo Joe wrote:It's a cloakable AA tower, then?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Mines, dragons teeth and other...
it'd make more sense as a missile, so the mine can shoot itself up and be gone
Re: Mines, dragons teeth and other...
wow, just wow and not in a good way..
Re: Mines, dragons teeth and other...
Lol. It will be Particle Projectile Mine better.


I'll try.Machiosabre wrote:it'd make more sense as a missile, so the mine can shoot itself up and be gone

- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Mines, dragons teeth and other...
MDV, you sir are made of win. Put yourself onto the official Spring Board of Minelayers and Associated Defense Offices.
Re: Mines, dragons teeth and other...
lul at those laser mines, now the fucking nubs have an excuse to porc without air patrol. 

Re: Mines, dragons teeth and other...
For something spammable as this I'd go even lower. A 128x128 texture for all mines together perhaps.I did DTs with a 128 skin
Re: Mines, dragons teeth and other...
Yeah real shame arghs dt isnt used in CA it should be.
Oh wait it is!
If you release the mines they might get used, but its not like mines are particularly high priority difficult to do models or anything. The models were are using are already not OTA ones AFAIK.
Also, the exact place of mines within the game is up in the air (morphables, deployables etc).
As to the anti-air mines and new mine ideas..
Uhh, thats cute! Thanks for the suggestion, we might have to decline.
Oh wait it is!
If you release the mines they might get used, but its not like mines are particularly high priority difficult to do models or anything. The models were are using are already not OTA ones AFAIK.
Also, the exact place of mines within the game is up in the air (morphables, deployables etc).
As to the anti-air mines and new mine ideas..
Uhh, thats cute! Thanks for the suggestion, we might have to decline.
Re: Mines, dragons teeth and other...
Thx all. Working now.
Also an idea: maybe it will be more interesting if Podger/Spoiler can transport mines and build it such way as Nuclear Silo->Nuclear Missiles. Of course unload no 100-200 mines at once but 5-10.

Also an idea: maybe it will be more interesting if Podger/Spoiler can transport mines and build it such way as Nuclear Silo->Nuclear Missiles. Of course unload no 100-200 mines at once but 5-10.

Re: Mines, dragons teeth and other...
Hmm, not a bad idea at all. Might work well together with deployable minefields packs, so that the minelayer wouldn't have to stop to construct any mines, rather just drop them down.MDV wrote:Thx all. Working now.![]()
Also an idea: maybe it will be more interesting if Podger/Spoiler can transport mines and build it such way as Nuclear Silo->Nuclear Missiles. Of course unload no 100-200 mines at once but 5-10.
Oh, and Saktoth, CA-centric threadcrap much?Saktoth wrote:CA does not want

Re: Mines, dragons teeth and other...
Why does the DT for CA have to be an identical remake fo the TA version?
Re: Mines, dragons teeth and other...
Anti-air mine, hmm. That's actually not that strange - there are anti-helicopter mines IRL, not very widespread though. Of course they are only useful against low-flying things (hence anti-helicopter) and don't shoot lasers :)