Metal, energy, and the gui
Moderator: Moderators
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
Stalling
I agree keeping track of resources is hard and I really like the suggestions everybody is making here - certainly get my vote. Another alternative to indicate the scale of the resource bars is to increase the thickness of the line, so that the area of the bar is always proportional to the amount of resource. So when you start a 1000/1000 resource game you'd have a 1 pixel wide bar. If you add metal storage up to say 10k then you have a 10 pixel wide bar. Hopefully this will give you a visually intuitive way of seeing what's going on? Just a thought. I guess it might end up taking more space up, but resource management is such a key part of the game, I'd gladly give up a few extra pixels just to be able to monitor it better.
In fact if I could vote for a single easy resource management change in the next release, it would be a big flashing sign in the corner of the screen saying "METAL STALLING" or "ENERGY STALLING", perhaps giving a percentage indication of how much more you're using than you're making.
Cheers
Munch
In fact if I could vote for a single easy resource management change in the next release, it would be a big flashing sign in the corner of the screen saying "METAL STALLING" or "ENERGY STALLING", perhaps giving a percentage indication of how much more you're using than you're making.
Cheers
Munch
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
This should be implented at the same time as acitive sounds/music. Then a sound That says ''ENERGY STALLING'' or something. And a option to turn it off offcourse.[/code]In fact if I could vote for a single easy resource management change in the next release, it would be a big flashing sign in the corner of the screen saying "METAL STALLING" or "ENERGY STALLING", perhaps giving a percentage indication of how much more you're using than you're making.
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
That would only be extremely annoyingmunch, perhaps a voice saying that would be more useful.
even with an on-off switch i still think its a bad idea. I dont whant to have to go throu tons of menuchoises to find the little switch to dissable the stallwarning driving me insane every time i have a bunch of metalmakers (using mmAI) constantly dropping my energy to near zeroThis should be implented at the same time as acitive sounds/music. Then a sound That says ''ENERGY STALLING'' or something. And a option to turn it off offcourse
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
We can have it off by default, if people think it would piss people off.
Infact, we can have it so you set exactly how many messages are read out aloud.
i.e.
Resource related (i.e. metal approaching full, you are losing energy rapidly etc.)
Combat Related (i.e. We are under attack, incoming nuclear missile)
etc. and you can tick them on or off.
In fact we can have a voice for guiding n00bs. If they go to build something they are a long way off being able to afford, a voice warns them "Bad Idea, you don't have enough metal to support that" or whatever.
Infact, we can have it so you set exactly how many messages are read out aloud.
i.e.
Resource related (i.e. metal approaching full, you are losing energy rapidly etc.)
Combat Related (i.e. We are under attack, incoming nuclear missile)
etc. and you can tick them on or off.
In fact we can have a voice for guiding n00bs. If they go to build something they are a long way off being able to afford, a voice warns them "Bad Idea, you don't have enough metal to support that" or whatever.
I think that's an excellent idea. Moving it a step back towards where we are now - it would be handy if the (very useful) units stats displayed in the bottom left of the screen included "metal build drain" and "energy build drain" figures, in addition to the raw metal/energy cost and build time figures. Obviously this would vary depending on what you were building them with. A con-air building an HLT gives a much lower drain than a Fark building the same thing for example! That way you could compare it with your current metal/energy excess income and see if you could afford it right now. I guess you'd need to be able to easily see your excess income for this to be really worthwhile.Doomweaver wrote:.....
In fact we can have a voice for guiding n00bs. If they go to build something they are a long way off being able to afford, a voice warns them "Bad Idea, you don't have enough metal to support that" or whatever.
Cheers
Munch
Although
Just somthing like "Resources will be Exceded" or "More resorses required".
IMO the voice would have to be male and slightly robotised... not over the top. Femail would make it to StarCraft like...
Also it could promt if your not using your energy and metal with a "Power overflow warning" and "metal capacity exceeded"
aGorm
Has to be the lamest wording ever, it would need somthing cooler.Bad Idea, you don't have enough metal to support that
Just somthing like "Resources will be Exceded" or "More resorses required".
IMO the voice would have to be male and slightly robotised... not over the top. Femail would make it to StarCraft like...
Also it could promt if your not using your energy and metal with a "Power overflow warning" and "metal capacity exceeded"
aGorm
I don't think this would be such a great idea.Doomweaver wrote:We can have it off by default, if people think it would piss people off.
Infact, we can have it so you set exactly how many messages are read out aloud.
i.e.
Resource related (i.e. metal approaching full, you are losing energy rapidly etc.)
Combat Related (i.e. We are under attack, incoming nuclear missile)
First of all, it would likely require a large amount of work, and add more bloat to the program. Second, most of the newer people would not know how to activate it, and the more seasoned players would probably know about being under attack/losing energy/full metal before the voice even sounds, so it would be pretty useless.
lol.. i really heate that voices telling you not enough resources..
also, it doesnt go much with the resource model of ta, resources are not taken apart for an especific unit being build, they are used while the unit is being build, thats why you can queue 100 kroggis and nothing is telling you "OMG have you become insane??" or something...
also, i dont use sound, it almost BREAKS my headphones (and my ears) when i dgun in fps, or any other big explotion sound.
dont know how, but the sound really gets distortionated.
sound volume controll would be much appreciated.
The resource management must be able to stand visually only.
sounds are a good add on, but we cant deppend on them.
also, it doesnt go much with the resource model of ta, resources are not taken apart for an especific unit being build, they are used while the unit is being build, thats why you can queue 100 kroggis and nothing is telling you "OMG have you become insane??" or something...
also, i dont use sound, it almost BREAKS my headphones (and my ears) when i dgun in fps, or any other big explotion sound.
dont know how, but the sound really gets distortionated.
sound volume controll would be much appreciated.
The resource management must be able to stand visually only.
sounds are a good add on, but we cant deppend on them.